Hi everyone, here's my updated, reposted and renamed Enforcer Tanking Guide. The purpose of this guide is to outline the broad principles of effective tanking, as well as to explain the usage of aggro tools in various situations. (No specific levelling, twinking or weapon/armor info yet).
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Tanking for Dummies
So you have an Enforcer eh? Good for you! You now hold the potential to becoming the premium tank toon in the AO Universe. What makes a good tank you say? Let's start with some definitions:
Tank: Google's Definition of a Tank
Ok let's try that again:
A Good Tank: A character that specialises in holding mobs' attention (aggro) such that they only attack him/her/it and allows healers to focus on keeping one character in the team alive.
An Excellent Tank: A character who is a 'Good Tank', but does it so well that even big damage dealers (especially Shades, MA's, Agents) to use their specials without fear of stealing aggro. (Under controlled circumstances and timing, of course.)
Ok, so you're wondering now, What makes a tank good? It's very simple actually:
1) A good tank can take a beating without taxing the healers beyond their capability to keep them alive for a given situation.
2) A good tank generates enough aggro to keep all mobs solely attacking himself/herself/itself. He/She/It should also be able to regain aggro quickly should aggro be lost (Aimed Shots/Full Auto's too early, certain Boss behaviours)
3) A good tank hugs reclaim for his/her/its team to ensure that they have the best chance of escaping a hairy situation (NT Kites, ToTW Trains, multiple respawns, etc).
Remember, it's easy to be a tank, but it takes work to be a good tank. To be an excellent tank, you will need to lead by example, understand other professions, and earn their respect (so that they will follow the aggro/damage patterns that are safe for the whole team in the given situation).
In the next few sections, I will detail how to be a good tank using the following topics:
1) Taking a beating... While smiling at your foe.
2) Aggro aggro aggro!
Taking a beating... While smiling at your foe.
Ok now to the boring stuff. I mean who likes getting beat up by 10 mobs while everyone's running around getting 15k AS and 10k FA hits on your favourite mob? And which dumb trox Enforcer wants to hear a boring lecture on how combat works in AO?![]()
Perservere on, young Enforcer. You will never be uber unless you understand the basics.![]()
Ok enough rambling from my Troxian numbskull. So what allows an Enforcer (or any other character for that matter...) to take a beating well? Let's see these basic requirements:
1) High HP and Healdelta
2) High Armour Class
3) Evades and your AggDef Slider
4) Absorb Shields
5) Having good coordination and faith in your Doctor buddy and your teammates
6) Nano Resistance
7) Loads of NCU
Health
How does a high HP bar help me in tanking? Well it's common sense actually:
i) High HP allows you to take more hits before dying. This allows healers more breathing space to heal you sufficiently, especially during laggy fights.
ii) Higher HP also allows you to last longer in the absence of healing (should trouble come and you want to let others escape safely)![]()
In order to get more health, you could try the following:
1) Max your Body Development :P
2) Get the best Mongo, Damage Shield and Essence nanos you can
3) Get buffed up by your friendly Doctor buddy
4) Get 'affordable'/'campable' items like this
5) Perk yourself into Colossal Health or Enhance Health (Colossal Health is much better)
Healdelta? What's that? If your healdelta is X, you regenerate X HP every 'time interval' (known as a 'tick') as long as your character is alive. How fast a 'tick' is depends on your stamina. To have the best 'tick' of 2 seconds, you need to raise your Stamina to either 810 or 811 (still hotly but inconsequentially debated).
To improve your healdelta, you should:
i) Max your Body Development
ii) Invest in the appropriate Symbiants or Jobe Clustered Implants
iii) Max the perkline 'Form of Troll'
iv) Get buffed up (This,Doc buffs, etc.)
It should be noted that sitting down will roughly double your health-regeneration rate, but will not affect your nano-recovery rate.
Effectively, high level can have a natural standing healing rate of 200hp per 2 seconds with the proper equipment (which is much better than even Fixer HoTs. And stacks with all HoTs too!thanks Deng!)
NB. NanoDelta works similarly, except that the cap for NanoDelta ticks is reached at 780 Psychic.
Armor Class
Armor Class is very simple. For every 10 AC, you reduce the damage from the affliated damage type by 1 point.
Example using maximum critical damage:
Rollerat Queen hits Emidoc (100 melee AC) for 430 melee damage! Critical Hit!
Rollerat Queen hits Emigadget (1100 melee AC) for 330 melee damage! Critical Hit!
Rollerat Queen hits Emislicer (2100 melee AC) for 230 melee damage! Critical Hit!
(It should be noted that damage would not go below the mob's minimum damage)
Other than armor and items, there is a lifesaving perk action called Troll Form which is gained as a perk action with Form of Troll 3 trained and adds 6000 ACs, but -800 Runspeed for 40s and has a 80s recharge time.
Moral of Story: Get the best armor, perks and buffs you can possibly get to attain maximum AC against the mob you're facing.
Evades and your Aggdef Slider
Evades affect 2 things in combat:
i) Whether the mob hits or misses while attacking you.
ii) The percentage chance of a critical should you be hit by a mob.
(Do note that there are 3 types of evades: EvadeClose, DodgeRanged and DuckExplosions. As a generalisation, *Most* SL mobs check against EvCls, many RK mobs use both EvCls and DgRng, and *some* RK mobs use DuckExp)
Aggdef Slider thanks Deng!:
i) "Full Aggressive": The speed of your weapon/nanocast time will increase, but you are also more likely to be hit, recieve a critical hit or be debuffed/nuked by your opponent.![]()
ii) "Full Defensive"The speed of your weapon/nanocast time will decrease, but it is also harder to hit, crit or land a nano on you"![]()
Moral of Story: Max your required Evades and Max your Melee Init so you can go FullDefensive while doing swing your weapon at maximum speed.
Next up: Absorbs and the rest.