Alright you'll find 3 charts here. What lvl is required get have a certain A lvl and how much Axp is required to have a certain A lvl. I've also started a Mini guide on the new rare alien encounters in ships
Alien level vs Real level
A1= Level 5
A2= Level 15
A3= Level 25
A4= Level 35
A5= Level 45
A6= Level 55
A7= Level 65
A8= Level 75
A9= Level 85
A10= Level 95
A11= Level 105
A12= Level 110
A13= Level 115
A14= Level 120
A15= Level 125 (1 IPR)
A16= Level 130
A17= Level 135
A18= Level 140
A19= Level 145
A20= Level 150
A21= Level 155
A22= Level 160
A23= Level 165
A24= Level 170
A25= Level 175
A26= Level 180
A27= Level 185
A28= Level 190
A29= Level 195
A30= Level 200 (2 IPR's)
AXP needed vs Alien level
Defender Rank - Needed - Total (Title)
1 - 1500 - 1500 (Fledgling)
2 - 9000 - 10500 (Amateur)
3 - 22500 - 33000 (Beginner)
4 - 42000 - 75000 (Starter)
5 - 67500 - 142500 (Newcomer)
6 - 99000 - 241500 (Student)
7 - 136500 - 378000 (Common)
8 - 180000 - 558000 (Intermediate)
9 - 229500 - 787500 (Mediocre)
10 - 285000 - 1072500 (Fair)
11 - 346500 - 1419000 (Able)
12 - 414000 - 1833000 (Accomplished)
13 - 487500 - 2320500 (Adept)
14 - 567000 - 2887500 (Qualified)
15 - 697410 - 3584910 (Competent)
16 - 857814 - 4442724 (Suited)
17 - 1055112 - 5497836 (Talented)
18 - 1297787 - 6795623 (Trustworthy)
19 - 1596278 - 8391901 (Supporter)
20 - 1931497 - 10323398 (Backer)
21 - 2298481 - 12621879 (Defender)
22 - 2689223 - 15311102 (Challenger)
23 - 3092606 - 18403708 (Patron)
24 - 3494645 - 21898353 (Protector)
25 - 3879056 - 25777409 (Medalist)
26 - 4228171 - 30005580 (Champ)
27 - 4608707 - 34614287 (Hero)
28 - 5023490 - 39637777 (Guardian)
29 - 5475604 - 45113381 (Vanquisher)
30 - 5968409 - 51081790 (Vindicator)
New Alien Encounter on Ships
Layout
The room is structured with Alien Coccons whos lvls are determined by your force. In total I counted 37
33 in the first part of the boss room, 4 (2 on each section) in the Northern part of the boss room where normally the admiral spawns.
-I am uncertain if this is a fixed number or a random number-
Mobs
As usual you have 2 adds when you zone up
You'll have an Alien Reproduction Technician in the middle instead of a Fighter Pilot.
Recruitment Director - XXX'XXX will spawn once you kill the "Nanny" where normally the Admiral spawned.
Loot
Close to 100% drop of a lead bot from the Recruiter
Adds spawned by the recruiter seem to almost have a 100% drop of Bio-met or alien weapons
Guide
The first thing you will want to do is make sure you have a good team structure this type of raid can be quiet hard. When you zone up take care of both the adds, then kill the Alien Reproduction Technician. Now get ready for a battle.
A Recruitment Director will spawn in the Northern Part of the boss room, he has about the same hp of a general so it won't be your silly low Hp admiral your used to. The name of the Recruitment Director will vary and so will his abilities.
Once your ready move North and take on the Recruitment Director. Once you engage him you will notice the Alien Coccons surrounding him start to gain hp.
(this next part is not from personel experience but is what is supposed to be confirmed to happen after, we killed the recruiter too fast)
The Alien coccoons will pop and spawns will add, in fact every coccoon is short vicinity of the Recruitment Director will start to explode sooner or later so make sure you stay in the north part in the beginning. You will have to manage the adds and tank the recruiter at the same time. But don't kill the recruiter move him around the room slowly to make the cocoons pop and kill the adds first. This will require a good tank and healer in most cases. Once you've spawned all the adds kill the Recruiter for the Bot. If you can't handle the adds or think you can't kill him straight off the bat then kill him asap