Welcome to the Enforcer profession. During your playtime I can promise you that you will recieve a lot of attention, you will die quite often and you may become the hero you probably pictured your enf would become
This guide is ment to help you avoid some "traps" that we, the old farts with walkingsticks, allready have been through, and, if possible, show you a few good alternatives. (PS. all input is welcome as allways)
First of all, let's start out with some general Knowledge.
Your useful links:
AODB/Auno - Here you can look up all items and design your perks/implants/utils
Anarchy Arcanum - if you wonder about how to make something, SL things or RK things, here's the place. Also contains Dynaboss locations and ql.
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IP Usage:
IP's aren't unlimited in any way. You will have to use both IP's and IPR with caution and care. It is said "the systematical enforcer is rich on IP", and I believe that is right. Whenever you raise a skill, know why you raise it. To use a nano? To get better armor on? or maybe just because someone said so.
What skill is sensible to keep at max all the time?
1: Intelligence/Stamina/Strenght/Body Dev/Nano Pool
2: Your primary Weaponskill + Melee Init
3: Treatment
Other than these, your path chooses your IP usage on Abilities, Evades, nanoskills etc.
Choosing Path:
Unlike most other professions, the enforcer has a *vast* ammount of weapons to choose from. Some are more efficient than others, but all in all, you can go all the way with one weapontype alone. Some people say "Atrox go 2h, rest go 1h". That's rather limiting IMO, because aside from very few weapons, all classes can wield all types with great efficiency.
Here's a short description of the various paths.
1 Hand Blunt:
Clubs/Dual Hammers cover this path. The selection is fairly ok, with a few gaps (depending on level). this is a typical "tank option", that shows its true strenght on the very high levels. I *definitely* reccomend 1hb on higher levels. here are a few typical weapons Enforcers use at early levels:
Schiacciamento Vento, Foschia, Rabbia, Tuono
Mortig Beater
Skull of Lamentation
Skull of Woe
1 Hand Edged:
Blades, axes and short swords makes up for the 1he weaponrack. As 1hb, the selection of 1he weapons covers your path from newborn to the high levels when it comes to efficiency.
Here are a few examples of lower 1he weapons:
Phase Blade
Meibutso Daito
Kinetic Axe
2 Hand Blunt:
Sledgehammers, Staffs and even a Banjo is found in this Path. 2HB is the original "stereotypical" Atrox enforcer. this line is not the easiest to start out with comparing with the efficiency contra availability with 1he/1hb/2he, but it's a great path if you got the weapons for it. Here are a few "lowbie" 2hb Weapons:
Icebreaker
Gravity
Loose Support Beam
2 Hand Edged:
Swords, Bladestaffs and Massive axes cover this line and it is known as "the easiest path to start with", because of a few nice startout weapons that will take you through the first 100 levels. 2HE will also take you all the way with few gaps.
Frost Scythe of the Legionnaire
Longmoon
Piercing:
Daggers, Spears and Piercing swords have mostly been said to be for the Shades, but enforcers can wield these efficiently. This line will take you from bottom to top, but you may have to search for some time to find weapons to avoid the gaps. Not a typical "first time enf" weaponline.
Improved Tango Dirks
Staff of Pelias
Melee Energy:
By the time you know the alternatives here, you also see there are no perks to support this line. Even if there are ok alternatives for the highlevels, I won't go into detail about that line in this thread.
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Perks:
For every 10 levels you gain *or* for every alien level you gain, you recieve a Perk Point. You have several options here. Alien perks points are different from normal perk points and you can only assign alien perk points into alien perklines (and normal perks in normal perklines) You can choose to enhance your abilities, weaponskill, hitpoints ++ with the perkpoints you recieve. Here are a few "popular" choices. (using level 60 as template)
Bioshielding (4 perks at level 60):
This perkline gives AC, Shielding and a few very nice perks most enfs enjoy today. Bio Cocoon, a Layer eating damage dealt to you, is a blessing for every tank. This grows stronger the more perkpoints you put into it
Colossal Health (3 perks at level 60):
This is a combined HP boost/healing perkline that grows stronger the more Perks you put into it. At 3 perks, you gain 250 HP and a teamheal every 50 seconds.
Form of Troll (2 perks at level 60):
This perkline is great to have, but.. not at lower levels eventhough it adds more HP than Colossal health, I advise that you wait with this line untill later on
Genious (1 perk at level 60):
At level 110, this perk is a blessing for any enforcer, especially atrox, as you recieve a Nano-hot perk special at this level. Untill that level, it only adds some Int/psychic and isn't *that* useful.
Weaponperks:
1hb/2hb/2he have their own perklines that will increase your weaponskill and also, once you got enough perk points into it, it will give you some pretty nice attack perks. These aren't *too* useful at lower levels, but you will turn into a mean alphamachine on later levels with these. 1HE has a perkline but isn't too usable for us (as you won't be able to use the perkattacks depending on adventurer perks)
(there are several other perks out there. Enhance DNA, for instance is excellent for raising abilities, but I'll let you have a look and make up your own mind about it... after all, who says us old farts are allways right? )
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Armor:
Yes, you need that too, I'm afraid
How much a mob hits you for depends on your AC. There are *many* different setups you can choose from. Some armor only adds the AC, while other can add everything from Hitpoints to Additional damage to your weapon... or maybe even some extra effects Here are some armor setups you often see at lower levels that are usable and not too hard to get.
Flower Tech/Omni-Pol Elite - This armor is possible to buy/roll as mission reward and run. Cheap and usable armor for the new enforcer
Carbonum - This is tradeskill produced armor, but due to it being so common, it is sold all the time and shouldn't be too expensive. It adds to your Nanopool and Max NCU, 2 things you never can have enough of as an enforcer
Metallic Mantis - Can be bought, great armor for the low enforcer.
Infantry - Drops in Shadowlands alone (mostly from Sided mobs).
Nonpartisan - Same as Infantry armor. Drops in SL (Neutral only).
Other than that, HERE is a link to equipment config where you can try out various setups.
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Implants/Symbiants:
First step. Open this page: Implant Designer
Yes, it's time to remove those old bones and replace them with some proper technology. Both implants and Symbiants add points to various skills. Implants are tradeskill made with Nanoprogramming (don't raise that btw. Get someone else to do it for you). The basic shops have some "basic enforcer implants" that cost your shirt, so unless you have the cash for it, you have to design your own implants or ask for some help. Now.. I could post setups for all the various levels, weapontypes and twink processes, but... a lil sentence in the back of my head told me "Don't give a man a fish, teach him how to fish".
Implant design may look complicated at first look, but it's really just a matter of choosing what skills you want to raise. Every implant can contain 3 "clusters" to raise your skill. Shining adds more than Bright, Bright adds more than faded. The quality level of the implant also matters. You should aim at having Higher Quality level implants than your own level.
now.. as you look at the implant designer, you can start playing with what goes where. Here is an example of a 2hb setup for atrox/solitus.
- Max Health(Body dev for atrox) is obvious... we need HP to eat damage
- Weaponskill. The more weaponskill, the better the weapon.
- Nanoskills. *what* nano do you want to upload when? Have a look at the enforcer nanolist Here and see what you can use if you pop in some nanoskills in an implant.
When you start getting some levels, it's time to think about Symbiants. They are normally left a bit on the shelf untill the player passes level 100+ due to the low levels going by fairly quick nowdays To find the correct Symbiant, use THIS tool to find out where to find.
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Hot tips from old farts:
Yeps... it's time we threw some "do's and don't" out here
- Get an Assault-class Tank Armor - This is a "use" item that gives you a 2K absorb layer when you right click it (or use from shortcut bar). Drops from Bodyguards in the deep end of the "Biomare" dungeon in The Longest Road.
- Visit Temple of Three winds - This dungeon will be your home for a few levels. You will find excellent weapons, some armor, rings, shoulderpads etc etc... don't miss out on this dungeon (level 60 is max level to enter, so do it before that)
- Check out Tsunayoshi Smith - This is a Vendor in SAV that sells Melee weapons. He should be visited atleast once. If not to buy something, call it a Crusade to the friggin huge Soul Fragment.
- Buy this nano as early as possible. Should be able to upload around level 15 or so
- Get yourself a Flurry of Blows early. You will turn into a mean Killing machine for some seconds.
- Be careful with your IP. You have only a limited ammount of IP-Resets. Try to follow a path for some time before you choose to reset to another weaponclass. Most Enforcer pioners suffer from lack of IPR today. Don't end up in that mess
Final words of "Wisdom"
Kissysuzuki once said "Mongo won't save you, but it may just save your team!". That sentence stuck with me and I keep trying my best to live the idea behind it.
We, in this forum, are the closest you get to a walking Pinyata. We expect to take the heat from our team members. Even if we don't do most damage, we *can* hold aggro when we do our job properly (and sometimes tie up the shades + NT's to a pole). Being an enforcer isn't about being the best equipped, most skilled or cool player out there. It's about your attitude. Ofcourse equipment and skill counts, but if you lack the attitude, if you can't stand aggro, I think you are on the wrong shelf.
On the positive side.. as an enforcer, you have more HP than god, bigger hammers than Thor and not many want to pick a fight with you once you stand there 3 times their height.
Cheers all
(For those of you who want to read the *old* guide, HERE is the link