Why would that matter? I seem to recall one of the devs saying Directx is only used for mouse & keyboard controls, and that the D3D component isn't used at all.
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Pretty sure the Voodoo card does not support Direct3D rendering. But it's been 15 years since I had anything to do with that stuff.
Specs for the machine and a video from your cellphone or whatever of it booting, starting up AO and playing it. Untill then, I'll just assume you're making this up. Running a bot, sure. Playing the game? Not a chance. But please, prove me wrong. I love seeing crazy things.
Leet form?
Iirc back in the days usage of the leet form (adv or veteran) was mandatory for pande raids because AO did not have to load and manage a lot of different textures and the leet form does not have many/as many polygons as a normal player. Also the particle systems are far from optimized so back in the days all visual effects where off in pande. People had scripts to turn that effects on/off especially for pvp and pande (including minimal view distance which makes the position where you check you framerate pointless except for the number of chars that are present there).
In "the old days" people where used to use a lot of workarounds which are forgotten today and try to bruteforce the problems with more Mhzbyte.
AO is a plant that has not been watered for 12 years. Assuming 10 liters (about 3 gallons) at once now will make it grow sweet fruits is just childish.
I always wondered what kind of stoneage machines people were running to get any performance boost of meaning from the leet stuff. We used to troll it by morphing to dragons.
80 polygons times 40 players are 1200 total (as a minimum, pande raids used to be much more crowded back then) opposed to 40 players and 120 polygons each are 4800 total (all rough estimates but no matter whats the exact number you get my point) and smaller IS better in that case. A rough difference of 75% matters. The first computer i played AO on was a celeron 466 mhz and either a voodoo 3 or a GeForce 2 Ti 400 MX (cant remember exactly). That is the kind of stoneage i am talking about. The dragon form might not be as "troll" as you would think because all that players using the same set of textures also helped AO because it always had been slow with hdd access and texture loading.
And you didn't see anyone with hardware like that playing in pande with that many players :) That kind of hardware was so ancient at the time that if you had it, you shouldn't have 120 people take it into consideration.
And sure it was, all the bot carebears were crying because they couldn't see anything.
I always thought the leet form was to make it easier to follow the tank, since he was usually the only one not in leet form.
Heh this reminds me, we got ao working on a imac (those built in screen-pc with fancy colors) with some windows emulator on it. It was my first meet with ao and loved it ever since :)
I dont remember the specs on it but it looked like this: http://wheremyheartresides.com/wp-co...s-1024x711.jpg
W.I.N.E. - W.I.N.E. is not an emulator. Also: Infinite recursion.
ti 400 mx doesnt exsist. ti means "good one" and mx means "bad one" :/
but if character has, lets say, 9 textures loaded, 120 characters adds to 1080 which is quite lot even with AOs texture sizes.
and to reduce door-lag you needed to play with uncompressed textures.
so you had to choose if you wanted to use lots of memory or have massive doorlag in pande.
i found that leeting made my loading times faster.