v1 Agent Nano Document!

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This profession adhere's to a specific target-group of players and this would be powerfull, not OP.

That agent is squishy and less effective when struck directly in combat seems as a logical balance-acquisition.

Edit
The mechanics for program-termination on FP-swap should only be used on programs that is considered as profession-function (sorb, pets, evade, charms, XP-perks, GA etc), not OSB'able buffs or self-buffs.
  • Nov 22nd, 2011, 01:13:41
    Leetlover
    Quote:

    Originally Posted by drainbamage View Post
    Is it just me or do a lot of the complaints seem to revolve around FP: Doctor being nerfed

    From powerplayers yeah, but there is also huge sosiological concerns with the propoposals.


    The whole idea behind FP is going undercover and the penalities are there to simulate exactly that. Agent get access to the itemization and nano-repetoir, but will be very bad when attempting to perform the functions of the visual profession.

    The new FP doesn't rebalance this, but it redefines agent and the FP-system instead.

    A big balance-issue with the doctor-buff is that we are more effective in combat when performing the functions of the profession and less effective performing the functions of our own profession.


    That is what I think should be balanced.

    2 be more self-reliant in our own profession in combat. ;)




    We should of course get some, mediocre benefits from FP for versatility, but remain as lethal. :>


    I am also 100% against making agent a def-class like shade is, and the Dev's should be told that the big majority of customers and agent-fans actually never suggested this either. I absolutely <3 the current concept of a highly lethal DD that always will find some way to do damage on their opponents, and want that profession 2 b rebalanced.

    Agent is designed to be a sophisticated assassin and subterfuge-specialist that offers gameplay dedicated to stealth&sniping. Imo, they should drop the new FP-idea and delete all caster-effects from our profession-locked repetoir, then offer the same via FP'd repetoir instead, for those who have that style.

    So the appopiate direction forward would be to remove nano-init and nano-cost from agent LE-Gear for example and do a proper rebalance regarding these concerns, but with with RESPECT for the sosiological integrity of the profession.

    Certain powerplayers seems to only focus on mathemathical circumstances (where prestige and epeen seems to be the endgoal), not gameplay and professional function, but even they seems to cringe at the proposals.


    4 good reasons, it's epic fail I think :p


    Quote:

    Originally Posted by Shirayuki View Post
    We *were* utilizing more than one toolset even before TP days, definitely.

    ----------

    Ya, not only in programs, but armor and items aswell. This is just social convenience with litte effect on balance.

    I think the Dev should rebalance existing game instead of attempting to erase&replace 10 years of stayingpower.
  • Nov 22nd, 2011, 01:34:43
    Leetlover
    Quote:

    Originally Posted by Anarchic1 View Post
    I luv when people without 220 agents talk in this thread :)

    And I love when powerplayers with gross disrespect for a profession think their feedback is legit. :)

    Quote:

    Originally Posted by Dimmufodr View Post
    What about the ability to do cool things such as making a flying mini slayerdroid?

    Yep!

    :mad:

    Quote:

    Originally Posted by Dimmufodr View Post
    You should really ask them to rethink some of the ideas they are planning here Lupus (NCU wipe etc.) and at least leave some of our original toolset behind.

    Who said the devs came up with this? ;)







    Quote:

    Originally Posted by asyndion View Post
    give us the option to use the new shadow proff or to continue using mimic as is now.
    Shadow Agent or Mimic Agent
    .

    I concur :cool: slightly offtopic; They should boost ingame nanocrystal-production so players continously can update nanorepetoir and still be a social human being, but thats a diferent topic...heh :p



    Quote:

    Originally Posted by Obtena View Post
    I would just like to contrast this with the fact that if these detaunts are as useless to agents as the new taunts will be to the tanking professions,

    Yeah, we don't need detaunt/taunt so they are there for FUN and convenience.

    Thus having them 100% Effective = more fun and convenient. Devs should take powerplayer-googles off. JMO =)
  • Nov 22nd, 2011, 01:37:10
    Biggysmallz
    So? when do they share that secret info? I don't like going through 8page whine thread all the time just to check if it is posted :D

    What I like about ability to swap mimics is that still ensures that agents will be the most versatile and hardest prof to play (here i'm hoping hardest != nerfed).
  • Nov 22nd, 2011, 01:55:25
    Parranoid1
    Quote:

    Originally Posted by Arlanon View Post
    I'm still waiting for someone to explain how it is perfectly fine for everyone else to receive multiple buffs from us, but giving ourselves the same buffs in the process is OP. The NCU wipe is stupid, as is anyone who defends it.

    Ok, I'll give it a shot.

    With the new visual profession nano, you will be able to swap profession every *10 seconds*.

    Now, this essentially means that in 1 minute you can get 5-6 professions worth of buffs on yourself. This was never an issue in the old system as you either needed to wait 20 minutes, or you would need to terminate multiple times in bs.

    That's just the passive buffs, lets now wander into the realm of active, short term buffs.

    Imagine that you are now able to keep all buffs when switching, you VP to enfo and cast rage and challenger, this is a scarey force. You now, without penalty, swap to soldier and cast TMS.

    Your agent now has rage, challenger and TMS running. This makes you a near unstoppable death machine for 30-40 seconds. At that point you can then swap back to enfo and do it over again. Essentially making you a god for 30-40 seconds with a 20 second down time.


    This would be "Retardedly" overpowered and would be a direct side effect of allowing fast profession switching without losing whats in your NCU.

    Having said that, I dont agree with wiping ALL of your NCU, I feel the "vanilla" agent buffs should remain untouched.
  • Nov 22nd, 2011, 02:19:55
    Leetlover
    Quote:

    Originally Posted by Parranoid1 View Post
    Now, this essentially means that in 1 minute you can get 5-6 professions worth of buffs on yourself.

    Everyone can ^^ /vicinity 'buffs plz' and often the profession can cast better, FAT vs AT for example.

    There is hacked grafts aswell. Professions should have abillitys others don't have. Buffs like NSD could wipe, mebbe.
  • Nov 22nd, 2011, 02:30:56
    Mordo
    Speaking of hacked grafts we have no clue what fc is going to do with them. Does fc intend to expand them? The ES graft will change for sure if ES has changes to its mods. Perhaps a RRFE hacked graft will exist. Even worse if they put nano cans in the item shop which would be fc forcing us to buy items with cash shop just to fill out or tool set.

    p.s. At least we have alternatives if agent becomes total garbage. Funcom should take note that other games in the sci-fi genre do exist more and more now.
    YOU ARE INVITED TO TEST Star Wars: THE OLD REPUBLIC!

    You must respond to confirm your
    participation in the upcoming Beta Testing Weekend!
  • Nov 22nd, 2011, 02:34:26
    Shirayuki
    Parranoid1,

    That is exactly where selective wipe should kick in instead of mindless full-wipe.
    As well as prof-defining nanos like auras, no one is asking to keep "active" stuff like TMS or challenger or that kind of short term boosts.

    What we keep saying here is the complete wipe would destroy so many aspect of general gameplay experience
    whilist failing to provide intended(?) functionality of preventing us from having so many buffs,
    which we can receive from people around just fine.
  • Nov 22nd, 2011, 03:26:09
    Parranoid1
    Quote:

    Originally Posted by sabotender View Post
    Everyone can ^^ /vicinity 'buffs plz' and often the profession can cast better, FAT vs AT for example.

    There is hacked grafts aswell. Professions should have abillitys others don't have. Buffs like NSD could wipe, mebbe.

    I fully agree, and these changes will not change your ability to receive buffs from others, what it will do though, is stop you from using your on the fly profession switching ability. Thats the trade off. You can however, pick your favourite VP and use that with all the outsides buffs you want. Same as today.

    This is the same for everyone else, who can receive these buffs but not change their profession.

    My point was more directed towards the "active" type buffs of NS/TMS/Rage/Challenger etc.

    Quote:

    Originally Posted by Shirayuki View Post
    That is exactly where selective wipe should kick in instead of mindless full-wipe.

    Again, I completely agree, I've even said so multiple times in this thread, including the one you're responding to. It should only remove buffs that aren't specific to the agent profession.

    Quote:

    Originally Posted by Shirayuki View Post
    As well as prof-defining nanos like auras, no one is asking to keep "active" stuff like TMS or challenger or that kind of short term boosts.

    Then have these active buffs removed on change of VP, that imo would be fine. But unfortunatly thats not what im arguing against. I'm arguing against the "Keep your NCU in tact when swapping", which has the side effect of keeping the short term active buffs.

    Quote:

    Originally Posted by Shirayuki View Post
    What we keep saying here is the complete wipe would destroy so many aspect of general gameplay experience

    We, being me as well. it seems almost as if you've not read my whole post.

    Quote:

    Originally Posted by Shirayuki View Post
    whilist failing to provide intended(?) functionality of preventing us from having so many buffs, which we can receive from people around just fine.

    I think it was moreso added for what I described above, removing the short term active buffs that could be exploited by allowing NCU to stay fully in tact. I think losing the ability to give ourself multiple professions worth of buffs is an unfortunate side effect.

    What we GAIN from this, is the ability to adapt our available toolset to *any* situation we come across. Rather then be locked into one toolset for 20 minutes.

    Imo, that level of flexabiltiy (you know, the thing every agent wants and says is a big part of the agent profession), far outweights the ability to selfbuff 3 professions of buffs, instead of 2.

    Keep in mind that buffing ourselves up the wahzoo might not even be fully needed for our survival anymore, as this "Reveal" thing might show that we will have a decent defence as part of out "Agent" toolset rather then coming from our "Mimic'ed" toolset, ala complete heal.
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