Request: Changes for Enforcers
I've been playing an enforcer for quite some time now, and there are a few things I think could be better, to make it more fun to play.
Nanos:
* give us a nano buff for Brawling like Dirty Fighter (why does an MA has this, but not an enforcer who uses brawling a lot?)
* More versions of Mongo, because there are some really big gaps between them
* give us some more interesting nanos for enforcers above L70 (the only nanos we got from then are better versions of exactly the same nanos we already have, give us some new ones that give us fun abilities, like some self cast only buffs).
* give us a nano buff for every skill in the melee section, not just 1h and 2h blunt
* Don't make the Challenger of ... line of nanos lock all nano skills. Make them so that only the challenger nano can't be executed, because right now, you can't even use a nano recharger after doing a challenger spell, let alone help your friends with agro spells.
Weapons and items:
* Please give us some special weapons and items that are enforcer only, just like other professions.
* Please make 'Da Taunter' available in stores (various QL levels)
* Fix tank armor. Even without the nano penalty it's inferior to coats. less ac coverage, minus to speed, minuses to evades.
* Please give us a bigger variety of good weapons for the enforcer. At the moment only the beam and hammer are useful.
* Atrox enforcers do not get enough HP bonus to offset their dark blue everything skills. Not by a long way.
Update: Everything in grey is proposed for 14.6