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Thread: what if ams cooldown gave 10-15% reflect for the 10-15 first seconds?

  1. #41
    Ah man...I don't know if I should make a DD enfo or a 38k max health soldier now.

    DoF/Limber split is also not 50/50, its 60% on and 40% off. AMS is 66% on and 34% off, not much difference there, not that you can actually compare a mitigation tool to a damage avoidance tool.

    In PVE the reflects are a joke and soldiers have ridiculous amounts of survival when setup for it. In PVP soldier is a slow-moving, CC crippled, reflect dependant profession. Who cares if soldier reflects last for 80 seconds or 800 seconds if all you have to do is walk away from it and never die to a soldier? Having a hole in the only defense soldiers have just makes it worse, when something like an evader can alpha you...It's just wrong.

  2. #42
    Quote Originally Posted by Gatester View Post
    Ah man...I don't know if I should make a DD enfo or a 38k max health soldier now.

    DoF/Limber split is also not 50/50, its 60% on and 40% off. AMS is 66% on and 34% off, not much difference there, not that you can actually compare a mitigation tool to a damage avoidance tool.

    In PVE the reflects are a joke and soldiers have ridiculous amounts of survival when setup for it. In PVP soldier is a slow-moving, CC crippled, reflect dependant profession. Who cares if soldier reflects last for 80 seconds or 800 seconds if all you have to do is walk away from it and never die to a soldier? Having a hole in the only defense soldiers have just makes it worse, when something like an evader can alpha you...It's just wrong.
    haha.

    You make the same kind of comments that I hear in BS, from the guys that run solo and get chain WTF stomped by the 4 guys who decided to team up.

    If a soldier is "slow-moving" he better make some friends.

    If he's CC crippled, you best invest in some FM's, Boon and crat friends and keeper friends. (This IS a multiplayer game, you know)

    And 80s or 800s makes a huge difference. Don't be stupid. Try running RIGHT up to a soldier, then pressing backspace. Then see how long it takes him to run away from you or you to die.

    As for the alpha comment.... what game did you think you were playing? Penguin Club? This is AO, dude. Half of AO is about surviving alphas, the other half is about delivering them. lol, nab.

  3. #43
    If only FC made a weapon for soldiers that gave them some way to slow down an opponent.
    This was what I was wearing. Tell me I asked for it

    Quote Originally Posted by Marinegent View Post
    Soldier reflects just flat out need to be much stronger all the time (70%~ at level 220 at all times...)
    Quote Originally Posted by shadowgod View Post
    the day our pets last forever, like yours, is the day your reqs will be lowered.
    Quote Originally Posted by Obtena View Post
    To be fair, you are lucky the mods are as forgiving as they are.
    Quote Originally Posted by Obtena View Post
    your an idiot



  4. #44
    I've been seriously considering switching back to the DShark just for BS to help with all the people who run away as soon as you press Q. The only drawback is against coon profs as your perks and weapon damage aren't aligned, but for that you can always swap weapons as needed.

    220s "Wakizaka", "Sneakygank", "Wakimango", "Wakisolja", "Tardersauce", "Bushwaki", "Midgetgank", "Bugfixxx", "Ramsbottom", "Paskadoc"
    200s Chrisd, Malema, Delbaeth
    TL5s Youfail, Bugfixx, Riothamus, Johndee

    Proud President of Haven | TL5 PvP


  5. #45
    Quote Originally Posted by MassDebater View Post
    If only FC made a weapon for soldiers that gave them some way to slow down an opponent.
    the HHAB was a nice addition and in the much more correct direction, root/snare immunity for a set period of time on a consistent cooldown usable reactively with guaranteed results.


    The Dshark was a nice attempt, but the damage type is wrong and the proc doesn't land off of burst and full auto. Beyond that, we rarely have time to actually get many regular attacks off seeing as how we're usually trying to catch up to anyone who doesn't want to/cant tank our damage that we can actually hit, and for everyone else we're really not hitting them enough for the proc to be reliable.

    If the proc effect was more consistent it might be worth taking the risk of using an overall inefficient weapon but until then we're better off sticking with whats better in every other aspect.
    Leave "Marinegent" AScar - 220/23/65 Atrox Agent
    Wakeup "Marinesold" Screaming - 220/30/70 Nanomage Soldier
    "Moonmarin" - 220/30/80 Solitus Martial Artist
    "Marinekeep" - 215/18/4x Atrox Keeper
    Quote Originally Posted by CuisinartBlade View Post
    to be fair, 2.8k ar is enough to perk anyone except fixers, mas, advs, shades, nt's that blinded you, shield mps, bow mps that landed dazzle, def docs, crats, or marinesold

    so all in all it's a fairly viable setup

  6. #46
    Quote Originally Posted by Wakizaka View Post
    I've been seriously considering switching back to the DShark just for BS to help with all the people who run away as soon as you press Q. The only drawback is against coon profs as your perks and weapon damage aren't aligned, but for that you can always swap weapons as needed.
    What about the damage generation devices?

  7. #47
    Quote Originally Posted by Gatester View Post
    What about the damage generation devices?
    That would require spending time farming them But yes, it is an option.

    220s "Wakizaka", "Sneakygank", "Wakimango", "Wakisolja", "Tardersauce", "Bushwaki", "Midgetgank", "Bugfixxx", "Ramsbottom", "Paskadoc"
    200s Chrisd, Malema, Delbaeth
    TL5s Youfail, Bugfixx, Riothamus, Johndee

    Proud President of Haven | TL5 PvP


  8. #48
    Quote Originally Posted by Gatester View Post
    What about the damage generation devices?
    They don't give the type that would be useful.

    Energy is the ideal choice, and that device doesnt exist. Beyond that, the only other types worth switching to are projectile (still suboptimal) and lastly fire, the the fire is only worth it if against a non-coon profession and you're trying to make use of napalm sprays fire ac debuff. Basically, useful against doctors and thats it.

    Radiation type is useful against sol v sol duels if you have the notum soldier weapon to rip radiation AC, but thats hyper situational and likely on relevant at 220.
    Leave "Marinegent" AScar - 220/23/65 Atrox Agent
    Wakeup "Marinesold" Screaming - 220/30/70 Nanomage Soldier
    "Moonmarin" - 220/30/80 Solitus Martial Artist
    "Marinekeep" - 215/18/4x Atrox Keeper
    Quote Originally Posted by CuisinartBlade View Post
    to be fair, 2.8k ar is enough to perk anyone except fixers, mas, advs, shades, nt's that blinded you, shield mps, bow mps that landed dazzle, def docs, crats, or marinesold

    so all in all it's a fairly viable setup

  9. #49
    Back on topic - It's in the wishlist so I hope our professionals can push for the issue to be looked at, whatever the solution.
    Manicmouse AR SMGs - 220/30 Clan Solitus Soldier - General of New Order
    Lawmaker Pistols - 220/30 Clan Atrox Bureaucrat | Sellyoursoul Shotgun - 220/30 Clan Nanomage Trader
    Adiee Pistols - 220/30 Clan Solitus Doctor | Boltcutter MA - 220/30 Clan Atrox Engineer | Anorexia - 220/30 Clan Nanomage Enforcer

    Lazy: the caste system of ao today is clan > omni > wildlife > neuts.

    Gatester: Crats have the best toolset for supporting a team in PVE.
    Aramsunat: WRONG! The team supports the crat if the crat is unable to solo (which is rare)!

  10. #50
    Quote Originally Posted by Wakizaka View Post
    That would require spending time farming them But yes, it is an option.
    Unfortunately, there's no damage changer for projectile or energy. Only physics/elements types exist.

  11. #51
    Quote Originally Posted by Gatester View Post
    Yes, that is all you need to win on a soldier, regular hits and specials...and players not to have an IQ.
    Look, you made some pretty illustrious claims, saying you can "walk" away from a soldier and CC him for 10 minutes or an entire BS round or what have you.

    I'm sure you can go to a lot of effort if *all* you wanted to do was chain CC a soldier.

    heck, I've done it before, played against some nabs to teach em a lesson on my GA4 fixer... I just chain nano-webbed them and ran around capping points. You don't need to make PVP kills to win, clearly BS wasn't designed for that.

    But your posts imply a two fold problem, survival and CC.

    Well, I'm saying that a chain CC'd soldier can retain every bit of survival, and, using a yatamutchy, he can pepper the {Venachar: Profanity} out of a CC prof before they are in range to refresh CC's.

    A soldier Expends NO AMS while chain CC'd under no duress. But, a crat/fixer whoever, may need to endure heavy hitting and take fire while running into range for the next CC.

    A soldier with yatamutchy is lacking 20 AR, granted, but, those extra 10 meters of range could mean that whichever {Venachar: Profanity} CC prof is making trouble for him will likely not engage for longer than he has to, as soon as he realizes he has to sprint through 10-15m of bullets prior to getting his next CC off.

    NT's... well, I don't think the NT would waste time on CC's when he could just reflect penetrate him anyway.
    Last edited by Venachar; Mar 27th, 2013 at 09:29:01.

  12. #52
    You heard it here folks, Noobas says soldiers have no problems with reflect holes after TMS/AMS, CC tools are no problems for soldiers, that no player would risk regular hits from a soldier and instead run away in fear of them, and that any issues you do have with your soldier is your fault and that you should just team half the professions in AO.


    Still, even though it's my fault someone can alpha me because I have 5% reflects when my AMS goes down on my soldier, I would like something to prevent the hole in the ONLY defense I have. I honestly would prefer the rebalance reflects if they were adjusted a little, something that stacks on to our existing reflect buff while letting us keep higher static reflects...I would probably never really die but still

  13. #53
    Quote Originally Posted by Gatester View Post
    You heard it here folks, Noobas says soldiers have no problems with reflect holes after TMS/AMS, CC tools are no problems for soldiers, that no player would risk regular hits from a soldier and instead run away in fear of them, and that any issues you do have with your soldier is your fault and that you should just team half the professions in AO.


    Still, even though it's my fault someone can alpha me because I have 5% reflects when my AMS goes down on my soldier, I would like something to prevent the hole in the ONLY defense I have. I honestly would prefer the rebalance reflects if they were adjusted a little, something that stacks on to our existing reflect buff while letting us keep higher static reflects...I would probably never really die but still
    Bro, clearly your problem if you're getting alpha'd when AMS goes down is that you didn't kill your opponent during AMS.

    So, you see, the problem isn't the "hole" in your "ONLY" defence, the problem is that you leave your opponents alive when your primary defence is about to expire.

  14. #54
    Quote Originally Posted by McKnuckleSamwich View Post
    Bro, clearly your problem if you're getting alpha'd when AMS goes down is that you didn't kill your opponent during AMS.

    So, you see, the problem isn't the "hole" in your "ONLY" defence, the problem is that you leave your opponents alive when your primary defence is about to expire.
    Can't kill someone chain CCing me and staying out of LoS.

    Can't kill someone who wasn't even around or attacking me until near the end of my AMS.

    Can't kill a lot of professions when your perks are down from killing another player.

    What is this stupidity you are spouting that assumes soldiers are guaranteed to kill their targets no matter what situation they are in? Reality happens, your nonsense does not. Every single soldier encounter is not against a single stationary target who only appears when you are capable of casting your AMS/TMS and your full alpha is up and not at some in-opportune moment.

  15. #55
    Quote Originally Posted by McKnuckleSamwich View Post
    Bro, clearly your problem if you're getting alpha'd when AMS goes down is that you didn't kill your opponent during AMS.

    So, you see, the problem isn't the "hole" in your "ONLY" defence, the problem is that you leave your opponents alive when your primary defence is about to expire.
    when was the last time you did open tl7 pvp on your soldier?

  16. #56
    Be sure to factor in the regular as clockwork FA misses against evaders that happen to be the very same profs that have roots and snares.
    Manicmouse AR SMGs - 220/30 Clan Solitus Soldier - General of New Order
    Lawmaker Pistols - 220/30 Clan Atrox Bureaucrat | Sellyoursoul Shotgun - 220/30 Clan Nanomage Trader
    Adiee Pistols - 220/30 Clan Solitus Doctor | Boltcutter MA - 220/30 Clan Atrox Engineer | Anorexia - 220/30 Clan Nanomage Enforcer

    Lazy: the caste system of ao today is clan > omni > wildlife > neuts.

    Gatester: Crats have the best toolset for supporting a team in PVE.
    Aramsunat: WRONG! The team supports the crat if the crat is unable to solo (which is rare)!

  17. #57
    Quote Originally Posted by Manicmouse View Post
    Be sure to factor in the regular as clockwork FA misses against evaders that happen to be the very same profs that have roots and snares.
    You forgot "and specials they somehow cap on our max health/reflects". I like missing my FA and burst on a fixer only to have it hit me with a 3k AS and a 5k FA.

  18. #58
    Quote Originally Posted by Gatester View Post
    Can't kill someone chain CCing me and staying out of LoS..
    Sounds like they aren't killing you either.... meanwhile, your perks are recharging.

    Quote Originally Posted by Gatester View Post
    Can't kill someone who wasn't even around or attacking me until near the end of my AMS..
    I assume if you've AMS'd with appropriate timing, that you've either dispatched your opponent or you've mis-timed your defences and you're about to pay the price.

    If you've made your kill, what makes you think you should be so strong that you should be able to kill more than 1 opponent in a row?

    Are you stupid?

    mathematically, I would assume that you should have the BEST chance of killing ANY opponent once their primary defences have been consumed. Logic states it should also work in your opponents favor.

    A PERFECTLY balanced game would mean: for EVERY kill you make, you are similarly killed, equating to exactly the number of deaths per kill.

    Are you above the law of balance? Are you above the law of averages?

    Do soldiers occupy a level of impossible awesomeness that they do not have to abide by laws of averages?

    You might want to check your assumptions on balance if you have a hard time admitting that you shouldn't be killed by someone with all defences/actions up when yours are about to expire or just expired.

    Quote Originally Posted by Gatester View Post
    Can't kill a lot of professions when your perks are down from killing another player.
    See above.
    Quote Originally Posted by Gatester View Post
    What is this stupidity you are spouting that assumes soldiers are guaranteed to kill their targets no matter what situation they are in? Reality happens, your nonsense does not. Every single soldier encounter is not against a single stationary target who only appears when you are capable of casting your AMS/TMS and your full alpha is up and not at some in-opportune moment.
    If you can't kill your opponent, choose your fights more wisely - and, like I said in my second point, if you aren't dying approximately as many times as you've made kills, the game isn't balanced. If it is, however, don't be annoyed, it just means you have unrealistic expectations on your capability paired with that profession.

  19. #59
    Quote Originally Posted by McKnuckleSamwich View Post
    Sounds like they aren't killing you either.... meanwhile, your perks are recharging.
    and our AMS/tms is counting down.. :P

    Quote Originally Posted by McKnuckleSamwich View Post
    If you can't kill your opponent, choose your fights more wisely
    Considering how low our runspeed is, and extreme vulnerability to CC, we often do not have this luxury

    That being said, other than spammy cc, reflect rippers, and the few seconds before aura refresh I don't have a problem with how solds are currently, I'm not saying we're overpowered or underpowered but any improvement to these issues would make sold more reliably fun to play.

  20. #60
    Quote Originally Posted by McKnuckleSamwich View Post
    Are you above the law of balance? Are you above the law of averages?
    How does the law of balance apply to players who die to soldiers because they choose to die to soldiers? If you attempt to kill a soldier and fail, that was a choice you made. A soldier cannot CC players and force them to remain in combat. A soldier cannot outrun most professions and chase them down to kill them. A soldier cannot guarantee a kill simply because he engages in combat.

    A soldier can be forced into combat by being CC'd and kept from running. Asside from doctors, professions without CC tools can easily outrun and stay in combat with a soldier. Asside from doctors, players without CC tools can run faster and escape from a soldier. Once a soldier's reflects are down, almost all professions are capable of killing it while the opposite is not necessarily true.


    Tell me what profession you are not able to either kill or survive a soldier on and I can tell you how to either survive or kill the soldier using that profession. It's really simple as the soldier profession is devoid of survival tools itself.

    If soldiers could escape or stick with players like a fixer, enforcer, or advy can then I would probably consider them overpowered, so it's not like the opposite of their current state is a balanced one. However, soldiers are far too easy for an opponent to manage as they currently are, and this is the main problem with the profession.

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