about viralbots, it has been suggested many times : raise drop rate or add new places to loot. no need to make them common drop but for examples :
- apf generals shoud drop one (random) viralbot > that would not ruin economy as apfs have a raid lock.
- maybe make a quest for one full armor part (like ado quest gives parts for a full T2 glyph) > start a (long ?) quest with a crazy NPC, choose armor type and which part you want, then start the quest with basic armor quests, add a few steps around rubi ka (fedex quests love) and give a tradeskill part as reward for each major step. (and viralbot(s) for the last boss)).
- make upgrades for AI armors : a tradeskill to upgrade armors (kyr'ozch viralbots infusers) to raise QL (ie you have a 225 CC chest, infuse it and it's a 250 CC chest. insuse it again to 275, and 300.
and why not a last step, that makes armor nodrop : infuse the QL300 like APF13 helmets upgrade : a small bonus vs nodrop tag. (some uses upgraded helmets, some don't to keep them yesdrop, extend this choice to whole set).