Sooo many great suggestions here!
Here's what I would like to see in the future, some are agreeing with other posts, some are my own thoughts.
1) Starting Experience:
AO today is waaaay to obscure for new players. While it can be fun to explore, the state of AO today sadly scares off those players that don't want to dedicate hours every day to just explore.
1. RK: Arrival Hall with Story line that follows character from start, through a tutorial newbie area(Like
Windguaerd's or
Trousers' suggestion!) and all the way to lvl 125(or 200 with some new dungeons/areas). Should include Subway, SoM, ToTW, Biomare, CoH and IS connecting them with a cool story. Oh and be sure to give the players directions for how they can get to the dungeons!
2. SL: New questline that connects the story of SL from start, through newbie area and all the way to lvl 200. Should include Nasc, Ely, Scheol, Ado, Pen, Inf. We have tons of (sadly too many retarded) quests already, but what is needed is a questline that connects all the zones together and gives the player an incentive to go from one area to the next, beyond the need to find new hecklers to kill. Add cool rewards along the same line as the current SL quests have. Incorporate standard garden key quests into this questline.
3. Maps: Incorporate AORK/AOSL maps directly into the game, replacing the old uselass crap maps.
2) AI-playfields:
Everybody should have the possibility of a cool experience with the Alien Invasion expansion they bought, outside of the endless grind of LE mishes and the Org-required city raids. I mean, they pay for it! Why not give them access to the fun* @ all levels? *LE missions are not fun! They are a boring grind....
1. AI-Playfield s10: Scale the zone. Make it so lvl 100s can solo the beginning of the zone and progressively scale it up towards lvl 150. Last parts would need a heavily twinked 150 to solo or an average team to defeat.
2. Create 3 new playfields for lvl 25-60, 61-100 & 151-180. Scale the zones according to s10 suggestion above. Add some cool/fun quests that scale with the zones; so one quest for level 25s that start in each of the major cities and initially lead them to the 1st zone and then progressively new quests in the zone that teaches the players things about the AI experience. Make it so the first quest giver gives non-AI expanded players extensive info about the Alien invasion. Free advertisement for the expansion
![Wink](http://forums.anarchy-online.com/images/smilies/wink.gif)
Examples of quests: Kill different Alien types and teach the player about the differences of each. Rewards: AI items and AI tradeskill items and instructions on how to create them. Some low level viralbots, weapons etc.
3) Revamp RK:
1. Make all the junk useable. There are sooooo many weapons/armors/junk that drops from RK mobs/missions/shops nowadays that have no meaning at all in the game.... Either make them social only(remove any retarded stats) or make them all useable of some extent. I mean, who would use a weapon that does 1-34 dmg @ ql200? The current state of AO-junk only serves to confuse and eventually scare off new players.
3. Make new RK dungeon along the line of the old dungeons for lvls 150+ that can compete with heckgrinding. A dungeon with trains can be annoying, but are infinitely more fun than heckgrinding, which is the most boring aspect of AO atm. ToTW is at the moment the best AO experience for Fr00bs/pre-endgame, and it's only for level 20-60....
4. HI: Great raid, no need to change it except for the crazy retarded spawning after end-boss is killed. Why punish the players by making the rewards so hard to loot? And worst of all, some of the loot is no-drop, causing endless grief when someone loots that specific loot by accident cause they have to loot like crazy before getting killed by the spawns... No logic whatsoever!
5. Upgraded weapons to 000's broke more than they fixed... Make them more useful!
4) Revamp SL:
1. Ely: Make grey hecks run away from highbies, pocketteams close to solved. Add Ely quests like Ado/Pen/Inf or some cool dungeons. Why should Tiigs/Hecks be the only way to level "effectively" in Ely?
2. Scheol is still broken.... Fix it! Add Scheol quests like in Ado/Pen/Inf, make them easily accessible and competetive with Heckgrinding in Ely. Making it the prime area for leveling 125-140.
The profession quests of Scheol are ridiculously hard compared to the target level range. Make them more solo-friendly for toons in the intended level range(125-140). It's hard to get a team going to do these quests.
3. Ado: The profession quests of Ado are also ridiculously hard compared to the target level range. Make them more solo-friendly for toons in the intended level range(140-160). It's hard to get a team going to do these quests.
Garden key quest, do something about the pattern drops. They drop from mobs that spawn so seldom that it becomes boring to get it.... Either make it into questrewards, or make the mobs spawn faster/add more mobs that drop them.
5) Tradeskilling:
1. Make old useless RK items upgradeable with SL junk(like ingots, tagging device, rings etc.). This gives [at least] paying customers the chance to improve all of the junk already in the game.
2. Low-level tradeskilling that gives the newbs access to more HUD/Utils items, like Range Meter.
6) Lost Eden:
1. Mechs are cool, but close to useless.... I'm with
Nosgoth on this one. Make them more usable!
2. OFAB - Make the OFAB equipment buyable only @ ql 1, keep upgrade with biomaterials. Make them upgradeable with items bought with Victory Points. Let me elaborate... OFAB should all start @ ql 1. Make some items that are buyable with Victory points able to upgrade the QL. Say 1st upgrade = ql 10, then ql 25, ql 50, ql 75, ql 100, etc. This gives all players a reason to use them through all levels, and not just end-game. They shouldn't be the ultimate choice of course, more like an alternative to current items.
7) PvP:
Do something about BS! Right now, it's impossible to have BS fun unless you're a lowbie twink(and then you usually won't get any BS action because of too few participants) or 150+
8) Shopping and GMS:
Remove player shops from Org cities and make them accessible from the major cities instead. Make them instanced, so one player can have several shops, this will make it easier to sell complete implant sets, armor sets etc. AND make items purchaseable directly from GMS to your mail!