messing around with shotgun agent dd on test
http://auno.org/ao/equip.php?saveid=199806 2748 AR without total focus or AT, 1178 add projectile dmg with buffs from agent+trader+saber morph, 60% crit without proc
I start the dd parser right before the first hit and end it right after the last so DPM could be off by about 1-5% but I'l post the most accurate ones time wise and any extra I do.
also only used what I could cast on myself from trader/advy/enf/sold FPs.
214 frothing sabretooth
1: 411,949 : Slysniper : 90.9% | 418,931 | 33-16-68 (58-59 seconds to kill)
230 Chaotic Heckler
1: 230,925 : Slysniper : 60.0% | 407,514 | 15-8-40 died too fast to get crit proc up enough heh
1: 232,930 : Slysniper : 85.7% | 607,643 | 14-7-53 hecks don't have enough hp to get a good consistent DPM, agents don't normally hit 600k+ DPM heh
205 Antediluvian Spinetooth
1: 558,561 : Slysniper : 84.1% | 380,837 | 44-21-124 feels lower than it should be, also didn't check time on parser
high AC punching bug 7 min test (cooldown for toxic shock so any longer would require me doing 14 min dmg parses each time to not mess up average dpm)
1: 2,975,387 : Slysniper : 87.0% | 386,413 | 253-112-678 went for 7 mins but parser bugged out and went for 7 min 42 secs messing DPM up * also forgot to equip my ERP :/*
1: 2,938,070 : Slysniper : 85.4% | 416,747 | 254-113-597 7 minutes 3 seconds perfect heh
Threw in acouple regular mobs to compare and seems agent can hit 400-420k DPM without anything crazy in setup, maybe 450kish with everything putting agents in suicide shade/DD engi dmg range. I'll prolly do some more later and add them in.