So with all the upcoming perk changes, i think the ones that will play the biggest role are the hugely upgraded genome perks.. and as i see it
Atrox - Mongo Rage now not only has no Huge drawbacks, it has no drawbacks at all.. it just adds a huge amount (1500!) AR so just a huge boost to any atrox's Alpha..
Solitus - Sphere now adds +125 AAO and AAD.. very nice for an alpha, but oh wait.. +25% Critical Chance? well, i guess theres no way to say for sure what will happen with this if it makes it ingame, but opening that kind of buff to every prof is pretty big and does alot for every profession's alpha..
NanoMage - a Huge 50% increase in all nano damage.. and 50% off nanocost.. need i say more? this will make NT's just godly.. they wont even need NBS.. so possibly not being able to stack this perk with other nt nanos will have to be put in place to not make nt's ridiculously op again
Now here we are left with Opifex.. our main new perk "Adapt" which lasts for only 20 seconds only 1 AS cycle..
Absorbs 1 Regular or Special Attack (which ever lands) and that block is refreshed every 4 seconds, so 5 total possible blocks.. Whoever created this perk had the right idea but what they might have overlooked is how easy it will be to destroy someone and bipass this system.. because in my eyes this perk is to if anything buy you some time FROM the main damage specials as in Full Auto or Aimed Shot or Sneak Attack.. now most everyone either melee or ranged has Brawl and or Fast Attack and then Sneak or Fling and or Burst and Full Auto or Aimed Shot.. so when fighting any opisex, mass pvp or duel.. you would be dumb to not use your weaker special then your powerful special everytime just so you know the powerful special hits regardless. so really for any smart player its not hard at all to get whatever special they choose to hit the target through these blockers.. So i've taken a look at what people have been saying and come up with a few ideas myself on how this perk could actually be completely made useful.
Suggestions:
- Increase the duration to 24s to atleast provide the oppurtunity to dodge 2 aimed shots but realistically you will most likely only block one if one at all.
- Add 2 "Special Only Blockers" 1 immediately upon use of the perk along with the regular/special block which refreshes every 4 seconds but have this "Special Only Blocker" refresh half way through the perk either 10s in or 12s in if the perk is increased to 24s
- Add 2 or 3 "Hostile Nano Blockers" immediately upon use of the perk and refreshed half way through, which would simply be Blockers which blocked the first hostile nano attempt that tries to make its way in the opifex's ncu, either it be a root/drain/ubt/snare/nuke anything.. so this would also help vs Nt's and also help in other area's.. making this perk very useful for mass pvp allowing some professions like MA's to have a much needed defense in mass pvp type situations
- Allow this perk to actually work hand and hand with evade professions since opifex is the ideal breed for evades and what i mean is allow these blocks to be checked after the defense of the attack, so if the attack checks duck/evade/dodge or NR allow the special/nano in question check its selected defense and give evaders the chance to dodge the special or resist the nuke before the block is automatically used..
if these changes were put in place the perk would actually match up with the other genome perks and would help many professions in a way we've been looking for, for years..