Page 1 of 2 12 LastLast
Results 1 to 20 of 29

Thread: Jobe Clusters for implants

  1. #1

    Jobe Clusters for implants

    Due to the incorrect naming of the Jobe clusters I have talked to the Bug Hunter team and have aquired a listing of the clusters and what they actually are. Hope this helps until we can get them updated in-game.

    Code:
    				QL	Modifier	Listed name
    NPCostModifier	Shiny	Normal	1	5%	Link	% Add. Poison Dam. Refined Jobe Cluster - Shiny (Right-Hand)	
    (Shiny=Waist)			200	-2%	Link	% Add. Poison Dam. Refined Jobe Cluster - Shiny (Right-Hand)
    (Bright=Ear)		Refined	201	-3%	Link	% Add. Poison Dam. Refined Jobe Cluster - Shiny (Right-Hand)
    (Faded=L Arm)			300	-5%	Link	% Add. Poison Dam. Refined Jobe Cluster - Shiny (Right-Hand)
    		Bright	Normal	1	3%	Link	% Add. Poison Dam. Refined Jobe Cluster - Shiny (Right-Hand)
    				200	-2%	Link	% Add. Poison Dam. Refined Jobe Cluster - Shiny (Right-Hand)
    			Refined	201	-2%	Link	% Add. Poison Dam. Refined Jobe Cluster - Shiny (Right-Hand)
    				300	-3%	Link	% Add. Poison Dam. Refined Jobe Cluster - Shiny (Right-Hand)
    		Faded	Normal	1	2%	Link	% Add. Poison Dam. Refined Jobe Cluster - Shiny (Right-Hand)
    				200	-1%	Link	% Add. Poison Dam. Refined Jobe Cluster - Shiny (Right-Hand)
    			Refined	201	-1%	Link	% Add. Poison Dam. Refined Jobe Cluster - Shiny (Right-Hand)
    				300	-2%	Link	% Add. Poison Dam. Refined Jobe Cluster - Shiny (Right-Hand)
    NanoRange	Shiny	Normal	1	5%	Link	% Add.Rad. Dam. Jobe Cluster - Shiny (Right-Hand)	
    (Shiny=L Arm)			200	15%	Link	% Add.Rad. Dam. Jobe Cluster - Shiny (Right-Hand)
    (Bright=L Hand)		Refined	201	15%	Link	% Add.Rad. Dam. Jobe Cluster - Shiny (Right-Hand)
    (Faded=R Arm)			300	19%	Link	% Add.Rad. Dam. Jobe Cluster - Shiny (Right-Hand)
    		Bright	Normal	1	3%	Link	% Add.Rad. Dam. Jobe Cluster - Shiny (Right-Hand)
    				200	9%	Link	% Add.Rad. Dam. Jobe Cluster - Shiny (Right-Hand)
    			Refined	201	9%	Link	% Add.Rad. Dam. Jobe Cluster - Shiny (Right-Hand)
    				300	11%	Link	% Add.Rad. Dam. Jobe Cluster - Shiny (Right-Hand)
    		Faded	Normal	1	2%	Link	% Add.Rad. Dam. Jobe Cluster - Shiny (Right-Hand)
    				200	6%	Link	% Add.Rad. Dam. Jobe Cluster - Shiny (Right-Hand)
    			Refined	201	6%	Link	% Add.Rad. Dam. Jobe Cluster - Shiny (Right-Hand)
    				300	7%	Link	% Add.Rad. Dam. Jobe Cluster - Shiny (Right-Hand)
    WeaponRange	Shiny	Normal	1	5%	Link	Nano Delta Refined Jobe Cluster - Shiny (Right-Wrist)	
    (Shiny=Eye)			200	15%	Link	% Add.Rad. Dam. Jobe Cluster - Shiny (Right-Hand)
    (Bright=Feet)		Refined	201	15%	Link	% Add.Rad. Dam. Jobe Cluster - Shiny (Right-Hand)
    (Faded=R Arm)			300	19%	Link	% Add.Rad. Dam. Jobe Cluster - Shiny (Right-Hand)
    		Bright	Normal	1	3%	Link	Nano Delta Refined Jobe Cluster - Shiny (Right-Wrist)
    				200	9%	Link	Nano Delta Refined Jobe Cluster - Shiny (Right-Wrist)
    			Refined	201	9%	Link	Nano Delta Refined Jobe Cluster - Shiny (Right-Wrist)
    				300	11%	Link	Nano Delta Refined Jobe Cluster - Shiny (Right-Wrist)
    		Faded	Normal	1	2%	Link	Nano Delta Refined Jobe Cluster - Shiny (Right-Wrist)
    				200	6%	Link	Nano Delta Refined Jobe Cluster - Shiny (Right-Wrist)
    			Refined	201	6%	Link	Nano Delta Refined Jobe Cluster - Shiny (Right-Wrist)
    				300	7%	Link	Nano Delta Refined Jobe Cluster - Shiny (Right-Wrist)
    Forums Coordinator Windam
    Advisors of Rubi-Ka
    Community Relations
    Forums Moderation

    ~~ Social Guidelines ~~
    ~~ ARK Public Website ~~

  2. #2
    This is something I really appreciate.
    Thank you.

  3. #3
    nice!! you rock Windam
    "If you say 'plz' because it's shorter than 'please', I'll say 'no' because it's shorter than 'yes'."


    SirNegs - Neutral Keeper
    Negs - Neutral MP
    Lode - Neutral Doctor

  4. #4

    Red face

    I know this might sound as a very stupid question but wouldn't it be easier to fix the damn cluster names? i mean it's two years or more, prolly more (i only started playing 2 years ago) that they have wrong names, where is the unforeseeable difficulty in fixing the names?


    I don't wanna be polemic, i appreciate your work but really i always found this pretty silly


    /love Alita
    Alita A3: Rimor Opi-DOC 220/16

  5. #5
    lol, finally... after almost 3 years.. you guys rock
    LifeProvider Greleal
    LifeTaker,agroStealer Prozakro
    Guest Star Shagrani

    Feed the hamster!ffs!
    Reborn through hate!
    "And we are the ones that want to chose,
    We'll slash your necks until you die
    Always want to play,
    Reborn through hate!
    But you never want to lose."
    Commands that the death shall rot your life

  6. #6
    Quote Originally Posted by Greleal View Post
    lol, finally... after almost 3 years.. you guys rock
    Beat me to it.


    I know FC is bogged down with a lot of issues in game, and this probably isn't a top priority for them (since the players learned to deal with it, or else maybe they would've had to act sooner), but 3 years almost? Dang.


    Still <3 you FC, don't get me wrong.
    Ruffixx, 220/30/66 Omni Opifex Fixer
    Pugilius, 206/30/49 Omni Opifex MA
    Blessedbrawl, 200/0 Omni Froob Opifex MA
    Medor, 199/23/42 Neutral Solitus Doctor
    Vindicius, 189/20/46 Omni Atrox Enforcer
    Evilrilius, 100/10 Omni Nano MP - Foremans Killing Machine

    Proud General of Obsidian Order

  7. #7
    Quote Originally Posted by _ALITA_A3 View Post
    I know this might sound as a very stupid question but wouldn't it be easier to fix the damn cluster names? i mean it's two years or more, prolly more (i only started playing 2 years ago) that they have wrong names, where is the unforeseeable difficulty in fixing the names?


    I don't wanna be polemic, i appreciate your work but really i always found this pretty silly


    /love Alita
    Ditto. Db aint THAT big.
    Would renaming really interfere with lotsa stuff? As a part-time coder, I know how one change can totally mess up other things...even some bugs go unchanged because of security issues and other predictable bugs...but please tell us this is fixable...you can lie, just tell us its fixable.
    Bitcoin and the ACA are Ponzi schemes. MMMmm, sounds like pizza.

  8. #8
    Btw there are no add cold damage clusters

  9. #9
    I really would appreciate if some of the devs took time (30 mins? :P) and did this annoying work :P


    Oh yes and - I am looking for refined nano range cluster, faded one. Can't seem to find any. My question is - is this bugged and shows in same way everywhere? I mean I saw clusters in GMs that looked like they should be the ones I was looking for, but the "effects" were same as in the name, ie looked like not bugged clusters at all.
    "Many philosophical problems are caused by such things as the simple inability to shut up."
    I am Luciesa - Octowuss - Ssupotco

    still addicted since 2001-07-03 11:55:38

  10. #10
    Bump. I am totally confused. If all of nano range clusters have exactly same name and description, how do I tell it's the one I need for faded slot in right arm imp?
    "Many philosophical problems are caused by such things as the simple inability to shut up."
    I am Luciesa - Octowuss - Ssupotco

    still addicted since 2001-07-03 11:55:38

  11. #11
    Quote Originally Posted by octopuss View Post
    Bump. I am totally confused. If all of nano range clusters have exactly same name and description, how do I tell it's the one I need for faded slot in right arm imp?
    If I recall correct you can tell whether they are shiny, bright or faded by the number of "spots" on them...

    Shiny = 3
    Bright = 2
    Faded = 1

    and you need to look at their modifier instead of their name too see what they do.

    EDIT:
    So in your case, you have to go through the tedious task of looking at pretty much each cluster to see it's modifier, if the modifier is correct then look at how many spots are on it... there must be only one.
    Sux, but works....


    and.... BUMP for fixing them, so they are correct, please...
    Last edited by Mekh; May 5th, 2007 at 18:07:55.
    Mekhdoc 220/27/70 Equip | Mekh 220/28/67 Equip | Shadesch 220/21/70 Equip
    Mekhkeeper 220/22/70 Equip | Roflmao 220/15/50 | Fixyaself 200/23/64 Equip

  12. #12
    Bump in support of fixing these. Please.

  13. #13
    any idea what a shiny nano delta cluster is really called?
    President of Bug Busters, Omni Tek - Rimor. Interested in joining?

  14. #14
    Quote Originally Posted by Diso View Post
    any idea what a shiny nano delta cluster is really called?
    A Shining/Bright/Faded NanoCluster of Nano Regeneration

    and these are rollable too, iirc.
    Mekhdoc 220/27/70 Equip | Mekh 220/28/67 Equip | Shadesch 220/21/70 Equip
    Mekhkeeper 220/22/70 Equip | Roflmao 220/15/50 | Fixyaself 200/23/64 Equip

  15. #15
    All this information, and much much more can be found here.
    Last edited by muha; May 31st, 2007 at 07:37:46.
    RK1:220/30 Alicia "Muhandes" Jolt General of Destiny. My setup/A quick screenshot
    --------------------------------------------------------------
    "Guides": 210 symbs before 170, 220 symbs before 180, NM Engi Twinking 205, 210, 215, 220.
    WTB ql150 weapons, Grand Armbands, Eye of the Evening Star.

  16. #16
    Quote Originally Posted by muha View Post
    All this information, and much much more can be found here.
    eermmmm, yes.... It is this thread....

    EDIT:
    Now THAT is a sweet compilation of implant information... Wish I had known all that back when I started making implants the first times... hehe
    Last edited by Mekh; May 31st, 2007 at 08:50:10.
    Mekhdoc 220/27/70 Equip | Mekh 220/28/67 Equip | Shadesch 220/21/70 Equip
    Mekhkeeper 220/22/70 Equip | Roflmao 220/15/50 | Fixyaself 200/23/64 Equip

  17. #17
    Quote Originally Posted by Mekh View Post
    eermmmm, yes.... It is this thread....
    Oops, fixed.
    RK1:220/30 Alicia "Muhandes" Jolt General of Destiny. My setup/A quick screenshot
    --------------------------------------------------------------
    "Guides": 210 symbs before 170, 220 symbs before 180, NM Engi Twinking 205, 210, 215, 220.
    WTB ql150 weapons, Grand Armbands, Eye of the Evening Star.

  18. #18
    How long does it really take to copy and paste the correct names from this thread into the game database? It's been 7 months since this thread was made...
    New Engine - Announced: June 2007 ETA: Soon™ I'm speechless (June 2015)
    Rebalancing - Announced: January 2009 ETA: December 21, 2012 Started! (April 2015)
    New TL7 Pets - Announced: March 2009 ETA: Uh...
    AS Changes - Announced: July 2009 ETA: TBA
    Parry/Riposte - Announced: October 2009 ETA: ??? Did it! (April 2015)
    Perk Changes - Announced: October 2009 ETA: Right after server merge Started! (April 2015)
    Breed Change - Announced: November 2009 ETA: Hell freezing They did it!!! (Oct 2012)
    Beta Server - Announced: January 2010 ETA: Pigs Flying Did it! (Feb 2014)

  19. #19
    One has to wonder....
    Mekhdoc 220/27/70 Equip | Mekh 220/28/67 Equip | Shadesch 220/21/70 Equip
    Mekhkeeper 220/22/70 Equip | Roflmao 220/15/50 | Fixyaself 200/23/64 Equip

  20. #20
    It's been much more than 7 months since the problem was discovered, and a very accurate list existed. I'd say more then 5 times 7 months.
    RK1:220/30 Alicia "Muhandes" Jolt General of Destiny. My setup/A quick screenshot
    --------------------------------------------------------------
    "Guides": 210 symbs before 170, 220 symbs before 180, NM Engi Twinking 205, 210, 215, 220.
    WTB ql150 weapons, Grand Armbands, Eye of the Evening Star.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •