Originally Posted by
Vinkera
Well, healing definitely doesn't in NT's toolset. Soldiers having a root breaker now is... whatever. They still find a way to complain about it, even though they shouldn't have it.
Your suggestion before is too strong, though. I'm all for making "Doubles" fire off instantly and having short recharge, but it can't have the same damage. It's got to be lower. If it's reduced enough, it could still fit into a nuke alpha more smoothly, and by allowing a quicker recharge/cooldown to be plausible.
Would that actually lower our damage though? Not much. What it does does do, is slow it down... Or rather, space it out a bit. Now you're freed up to cast something else, which would likely be IU. The way things go in real time, chances are if one was to use IU following "Double", DPS would be roughly the same even if the damage done by "Doubles" were reduced by as much as 40-50%. On the flip side, the receiving end is hit twice, and still for roughly the same amount, but it's now spaced apart by a few seconds. This would be enough time for cocoon, BR, etc to kick in. Basically, more reaction time for the target.
Now, if you look at it from an alpha standpoint, it allows you to quickly fire off a few pretty strong nukes, but then you're not totally hosed if you try to finish with a Double and they end up surviving. It would be possible to throw in another IU, an absorb, even a stun if everything goes wrong.
This is kind of the solution of least resistance that I can come up with. It doesn't actually nerf anything, but I see it as something to put NT's, even at lower levels, in a better position for the future. It does switch up and complicate an NT's now normal casting pattern, and that needs to be kept in mind here by anyone skeptical that "roughly the same" damage would actually change anything. But, I welcome different opinions.
Again, let's hear them.
The amount of lying and misrepresentation of information against my profession has made me a bit cranky lately.