How does the Typical Towerbattle for you work?
I´m from RK3, the least populated dimension and the typical fight there goes much like this:
The attacking forces take their time to assemble, buff, organize and get to the spot. They attack and a few people get a message that their base is under attack (doesn´t seem to work everytime though). Now the other side struggles to organize the defense in as short a time as possible. In most cases lots of towers, if not all, have been destroyed before an adequate defense is up (in 5-10 minutes perhaps).
I´ve made the two suggestions on the german RK3 board to
a) have a attack message send to everyone of the attacked org and
b) put in a short delay before the base may actually be attacked after the warning is send out to give the defending side a chance to save their towers.
While kind of everyone agreed with me that something has to be done concerning the warning messages, they pointed out to me that, even though a good idea for RK3, a delay might not be wanted for RK1 and 2, because it doesn´t really pose a problem there due to the higher population.
Now back to my introducing question:
How does it work for you?
Would a delay really be a bad idea?
And if it is, what other ideas do you have?