Why doesn't it work fully?
Examples of how it currently works (in 25%):
When a neutral is teamed with an Omni, team side is Omni.
Neutral with team side Omni doesn't get hurt from Area Nukes set off by Omni. (Far as I can tell anyway.) Same for area roots.
Neutral can be directly attacked by other Omni sided players outside of his/her team.
Neutral can't buff Omni sided players ouside his/her team.
Neutral can still buff and heal other neutrals.
It's nice that we can attack in 25% now, but still, if we ally with Omni or Clan friends for defending our neutral towers, the whole buffing/team thing is a royal mess. Same as if we help defend or attack somebody elses towers.
What I'd like to see:
* Neutrals able to buff/heal neutrals in 25% with team side of Omni/Clan.
* Neutrals able to buff/heal those whos Side is the same as their team side.
* If team side is Omni, you can't be attacked by Omni. If it's Clan, you can't be attacked by clan.
* PvP flag system overrides above rules.
At least I want to know why it is AoE stuff doesn't hit me, and why every thing else does.