No, then you would have to lower the bar on ALL non-hidden specials, to be fair. I get what your suggesting, it's just that if someone didn't want to play the Agent(or whatever AS class) in the slow, deliberate sniper way, then this lowering of the other cap would be un-fair to them. We all know that when a change is made that it seems everyone(those posting) wants, up pops the other half of the folks that are unhappy with the new changes, seems they were happy enough not to be visiting the boards, and un-aware there was a new change comming.Originally posted by Odian102
AgentGimpy
the following is a good point:
"With the 40% cap even a reduced AS should still hit the cap, so what would be the difference? "
Well, this post started out as a discusion. what your opinion. I would like to here it. From what I can tell its raise the 40% cap on hidden AS. I think that is a good idea. It should be a heavy hit. What is your view on the damage cap on a non-hidden AS. If we are going to raise the bar on a hidden AS. then we should lower the bar on a non-hidden AS.
Also, why should a non-hidden FA/burst/fling be any different from a non-hidden aimed shot, other than the fact that the AS had a higher cap? Problem here is some AS guns have fling as a special as well, so after you hit your 70% aimed you would still have a 40% special left on your bar anyhow, hence my point that you would have to lower all other specials.(or at least those that reside on guns with AS)
Before 12.6 the one shot kill existed, it was alot of fun while it lasted, you pulled the trigger and in the distance saw the other players arms flail in the air as they dropped to the ground. Mind you although this only happened once in every 10 attempts it was no fun for the target, these are real people with a set amount of game play time on their hands, so to be sent to reclaim in that fashion made for un-happy customers. That nerf was justified.
However, there are risks in this game, people should be aware of that, just because the risk comes from a player controled character should make no difference. You don't take your lvl30 toon for a run around Mort....you know you'll die, yet people will go into a PvP area for a mission and will complain about getting killed by another player, even thought there are red con Mobs all araound in that zone.
My point from the last 2 paragraphs...?..
There should be snipers on the battle field. People should be caucious, and mindfull that they are in danger of getting hit really hard, and suddenly. It should be as an accepted fact as sandworms were to me while hunting scooplets, suddenly they are there....suddenly I am dead.
Once again any AS changes for PvP(because this IS just about PvP..right?) should include the following;
1. AS guns should have a concealment requirement on them, a hefty one, perhaps even a Sense rquirement too, along with the usual rifle and AS reqs.
2. Hidden AS should have a the highest damage cap in the game (60-70%). and perhaps a timer on how long you need to be in sneak before you can pull it off..for PvP only. Agents are in need of a role in NW's.
I know my mind has wandered on this, but many of these issues are very much connected to each other.