Ten minutes ago I went to help some Dork Guild friends defending from an attack by MoK and Legion. The base was almost over run, and was well into it's 5% period. I landed, and got shot to around 25% hp by the base towers. I ran outside of their range and healed up. In the confusion I went and tried to help a friend in a fight, but got alphad by two people down to around 5%... I turn around and run back out of their range and died. Killed by a FRIENDLY Solar Turret.
Until Alliances are formally introduced, the 5% simply does not work. It does not make things 'more interesting'. That's the reply of people who haven't yet been killed by towers they're trying to defend. In any serious fight, this simply tips the balance completely towards the attacking side. If they can have 5 guilds grouped together attacking, then why can't the defenders have five guilds grouped together defending?
Groups are not easy to find, especially with the surrounding chaos of a full scale battle, so this is in no way a solution.
Didn't Gaute mention that bases were supposed to be extremely difficult to attack? I don't see the extreme difficulty involved in chasing the defenders back into their own turrets to get cut to pieces. There is no advantage to the defenders, only a disadvantage.
I'll say it again, in bold and underline this time:
Until Guild Alliances are formally and technically introduced, there is no proper place in Notum Wars for a 5% period for *any* base. Remove the 5% period.
I'll keep this bumped 'til it's introduced. :P