Drop the level restrictions in tower PvP. High level players outside the level range would be PvP off until they performed a hostile action (buffing someone currently involved in Tower PvP is aiding the enemy and hostile in my boook). When they buff they become PvP active anywhere on Rubi-ka for 1 gametime hour but unable to initiate an attack against a lower level. Towers themselves remain under the current level restrictions, aka no level 200 that heals a level 50 ma can now wail on the level 50 tower the tower for kicks.Originally posted by Jynne
So far most of the proposals to help low level combats have amounted to nerfs of high level characters.
This would create a contradictory game mechanic: In order to become stronger, you must level. But if you are high level, you must be weakened.
If high level people were prevented from interfering in low level battles, there'd be very little point to attaining higher levels. It wouldn't give you an advantage over people who haven't advanced, it would just make you always be fighting people within the same relative "strength percentage" as yourself, using bigger numbers.
So why advance? Why have levels at all? Levels aren't fair.
Also something would be needed to encourage the higher level and larger orgs to help protect the lower level ones. Alliance systems to notify allies your org is under attack. Providing Maybe some other benefits, outside those skill boost the towers give, to encourage things.