What needs to be done is add a new org command, /org alliance. Basically a command, availible to any member of the Controller's defending organization, to offer a temporary alliance to that organization during the battle. To prevent abuse:Originally posted by Metalline
Please implement support for extending the definition of "defenders" to include alliance memebers!
About the cap - is it possible to fill up a controlled area with 80 attackers temporarily, if it is or becomes empty of defenders? If the delta is 5 and the check frequency is 1-2 minutes, it would take 8-16 minutes for 40 defenders to get back in (assuming the first returning defenders are still alive after that long).
- Make accepting the temporary alliance explicitedly consential via a dialog box that says "xxx offers you a temporary alliance. Do you accept?".
- Make leaving the alliance up to the individual in question (same way a person can leave a team at any time).
Now any individual can join in the defense of any org's towers. RP consequences, such as the attackers noticing the individual and taking it out on the individual's org isn't FC's worry .
Then you can tally allies when determining who to deport.
Later on it would be possible to enhance on that feature, such as creating a chat channel where everyone can communicate, while keeping allies separate from the main org chat (like a tower vicinity channel or something). Or allowing for Org to Org alliances between Org Leaders, allowing each org to access the other's grid egress points (sorry, but sharing tower bonuses would likely throw balance into a tizzy).