Just a question/thought.
How come gaining experiencing when PVP'ing hasn't been implemented in Notum Wars.
After all, its experience/intelligence points.
Now, in a roleplaying aspect or a normal gameplay aspect, what do you think should give you most wisdom/experience and make your character develop the most. What should be rewarded.
Killing the same mobs over and over, doing the same repeated actions, were the only thing tested is your ability to swallow the same boring thing over and over.
Or participating in a war against your oppsing sides special forces, killing their bases, fighting for your your alligment to the clan/omni/neutrality.
I find it a tad strange, that no sort of xp reward for actually using hours killing a opposing sides bases is given.
They have added the overall percentage you can gain by bying part of clan or omni, (can reach 10% after what I hear).
This will most likely be hard to implement, due to there often beeing 50 people participating in killing a base, and not a team of 6, but I still find it odd I havent seen other threads about this matter.
Ghandalf