I honestly thought this had been fixed a few patches back, but when I was out hunting for some rookie dogtags, i got aggroed by a blubbag at a higher level than me.
So doing the logical thing with my ultra-high (for my level) run speed (plus run buffs) - headed for the hills, watching my health go down and the blubbag's radar dot getting further and further away. (as an aside, I also had a rookie OT guy chasing me).
Then, suddenly, both mobs teleported through a hill I'd just run over (according to the radar they were on the other side of it) and kept attacking me.
So despite having a much higher run speed and *RUNNING AWAY NOT ATTACKING* they teleported after me and I died.
Remember: I WAS RUNNING AWAY NOT ATTACKING. I really really really REALLY wish you could turn of auto-attack - i don;t like it, never have and have broken many an ESC key trying to NOT attack a mob.
So i guess this wasn't fixed after all, nor was the "attack a player over an unrealistic distance" bug.