[Reposted from the temporary 14.6 forum, which is now closed.]
In an attempt to fix an exploit, you have inadvertently hurt a lot of people. Damage by the team getting wiped when someone leaves is unfair to those of us who have never done anything like it but who end up in a team where someone goes link dead.
It happened on teams I was on several times last night. A boss gave remarkably reduced experience. A few borgs worth of experience was also lost. "Only play with people who have stable connections" is not a good response. And the poor guy who normally has a good connection but is experiencing some flakiness ends up starting to feel even worse about what used to be merely the inconvenience of his link deaths because he is now depriving people of xp.
There is a fair solution to the exploit that it seems to me would be fair to everyone. When a team is formed, it is known whether there is a member that is too high for someone else to receive experience. The "will be out of range" flag should be set for every member who is too low as any new fight is started. If that team breaks up during a fight, even due to link death, then that experience is wiped for people who would have been too low.
As an aside, it sure would be nice if "/team loot all" really worked properly when a team mate is out of zone but his irrelevant turn in the invisible loot rotation comes up.