Ok so warping into camelot is an exploit in theory though you can still do it. Way to go FC at least you're taking a stance.
Now the big question, are you willing to do something substantial? Disabling an engineer's ability to warp into those playfields would be a great start, but please dont stop at the obvious. Why not limit each side's ability to completely fill and thus lock out the opposition?
There isnt much going for PVP in this game, Halfdeck wasnt on today and our one weekly activity fizzled as a result. Please PLEASE PUUUUHLLLLEEAAAAASE look into some way to limit a person's entrance to camelot according to a side check.
Now i know nothing about coding or what is required to make this game run. Can you imagine, though, the fights that would result if each pf was limited to 30 people of each side with the reserves all huddled at the entrance? it'd be a continual massacre of 24 on 30 (while 6 killed T) and there's nothing in this game even nearly approaching that as far as entertainment goes imo.
Cz could you at least resond? Has this been considered before? is this even possible? Do you even WANT pvp in camelot? i dont understand.... why not make this into the one fair fight in town? With such amazing potential its a shame to stop half way.