A question relevant to every patch is how do you measure the balance between the professions/races?
So has this already been established? I couldn't find it.
Perhaps if we agreed on the way is which these things are measured we could stop squabbling about who should get nerfed or loved because it would be obvious. (I appreciate this would leave a few people with plenty of spare time... )
I'm not very good at this analysis lark but it seems to me that some of the things that should be considered are:
profession
breed
PVM
PVP
indoor missions
outdoor missions (you know what I mean)
level (i.e. 1-100, 100-150, 150+)
hand-to-hand fighting
gun fighting
nano attacks
pet damage
healing
stuns/mezzes/roots
buffing ability
trade skills
By some sort of weighting of the relative value of these abilities (and others I forgot I'm sure) it should be possible to get some sort of sense of how different professions stack up against one another at different levels in different scenarios.
What I am not advocating by the way is that every profession end up the same. It would be nice however if each profession were similar in terms of their overall usefullness/fun score.
Hmmmm.... this might be too tricky.
Oh well I'm sure there are smarter people than me who read these forums :d
Raza