I was thinking about the problem of PVP. A lot of the game is based on PVP but very few players pretisapate (parden my inability to spell.) So I came up with a posable salution to the problem.
I was thinking, it would be great to get some reward for PVP. At first I was thinking about money but that posed lots of problems so I came up with another plan, tokens. Why not? Here is my idia for tokens in PVP. If you kill a player of the opisit faction (clan vs omni) of = level you would have a 20% chance of geting a token. If you go up 1 level it would be 40% chance. Increasing 20% up to 5 levels higher. If you can kill higher than 5 then good for you, you will have 100% chance. If you kill lower then your level then you have 0% chance. This is to incurage people to kill their level or higher (as with the titles.)
Their are a number of ways to prevent token farming by players who make character of aposing sides and just kill their alts. One way would be to keep track of what player you killed to get a token and only allow you to get a token if you kill a different player, or to set a time limit. Such as 10 min between when you get a token for killing a player and when you can get a new one. I am shure you guys can come up with others.
Its an idia to encurage PVP, to have a reward for killing to aposing side with out giving to much. The tokens could act like those you get from missions or just cout for 1. It depends on how people used it. This would allow people to gain from killing players and make people more intrested in PVP. It would also be a fairly simple bit of coding for programmers. Its an idia, let me know what you all think. I am not shure if its been praposed or not, if so then oh well, if not then cool. Hope you like the idia and lets talk about it!
Thanks, Tyrathect.
(Tauriena level 137 adv, Omni)