I have been giving missions a bit of thought recently (unavoidable when you are doing them day in day out).
I have a couple of ideas for make them more interesting/different for a while.
I would like a new type of mission. One where you select your mssion from a terminal as normal, but if you are clan the mission is in the heart of omni terratory and vice versa if you are omni (havent thought about neutrals but I am sure someone else could work something out). You then trundle of and do this mission. The purpose of which is to speak to an NPC at the end.
Upon reaching this NPC he then updates your mission. Gives you a new key and tells you to go kill/get/watch whatever. You then trundle off and do that mission. Now the main difference that I would propose for this is that you only get one mission reward/XP/Money on completion of the second mission and that the reward is of a higher than normal QL to allow for the extra work envolved in doing 2 linked missions.
My other thought is to have another type of mission, still all your usual Find and return / locate / kill / watch etc missions but with a different mission reward. The reward would be a bit like a token but would be then taken to a machine/person in Omni HQ (Yes I am Omni) when it is given/used it is added to all the other tokens given/used by other players. This could be compared to a similar system used by Clanners. Now I am not actually suggesting any gains be made from this but it would be very nice as a Weather Vain to show the current trends. (It would be nice to check this figure with a command perhaps /advantage or something)
Eg.
Clan have 901 tokens
Omni have 724 tokens
Neutral have 305 tokens
This would indicate to Funcom that Clan members are carrying out more assinations murders and poisonings and acts of vandalism/sabotage to further their cause and that perhaps the story line should reflect that.
What are your thoughts?