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Thread: New PVP title System

  1. #1

    Talking New PVP title System

    Make titles worth something if you going to have them I suggest doing something like this, ADD Bonuses to titles


    Freshman
    -------------------
    + 5 Damage to all
    50 Hp
    25 Nano


    Rookie
    -------------------
    +7 Damage to all
    +1% Deflect to all
    100 Hp
    75 Nano


    Apprentice
    -------------------
    +10 Damage to all
    +2% Deflect to Projectile
    150 Hp
    100 Nano
    +1 Defense to all


    Novice
    ---------------------
    +10 Damage to all
    +4% Deflect to Projectile/Fire/Energy
    300 Hp
    150 Nano
    +300 AC's Defense to all


    Neophyte
    ---------------------
    +15 Damage to all
    +5% Deflect to all Projectile/Fire/ Energy/Poison
    300 Hp
    250 Nano
    +2 Defense to all
    +1% Crit Chance


    Experienced
    ---------------------
    +20 Damage to all
    +5% Deflect to all
    400 Hp
    300 Nano
    +5 Defense to all
    +3% Crit Chance


    Expert
    ----------------------
    +25 Damage to all
    +8% Deflect to all
    500 Hp
    300 Nano
    +7 Defense to all
    +4% Crit Chance
    +5 all Abilitys


    Master
    ---------------------
    +25 Damage to all
    +10% Deflect to all
    500 Hp
    300 Nano
    +10 Defense to all
    +5% crit chance
    +10 all Abilitys


    Champion
    --------------------
    + 35 Damage to all
    + 10% Deflect to all
    700 Hp
    500 Nano
    +10 Defense to all
    +5% crit Chance
    +15 all Abilitys
    +500 AC'c to all


    Grand Master
    --------------------
    + 50 Damage to all
    + 10% Deflect to all
    1000 Hp
    1000 Nano
    +10 Defense to all
    +8% Crit Chance
    +20 all Abilitys
    +1000 AC's to all
    Last edited by FlameOn; Oct 1st, 2002 at 04:34:15.
    Aykaziel

    Syndacate

    Lucavii
    _____________________
    About Me Age: 23 Location: Washington, DC Sign: Sagittarius Occupation: Male Exotic Dancer

  2. #2
    Gee, that isnt overpowered or anything.

    /sarcasm off

  3. #3

    NO

    Frankly,

    the only way I'd agree to that would be for you to place a minus (-) before the bonuses.

    That way every egg headed moron that gains a new title by griefing/ganking/trading for them receives a penalty.

  4. #4
    To get a title level you have to kill a decent amount of people, you're obviously good/twinked/otherwise unabalanced if you can wipe out that many people.

    Thus, you suggest you make an already unstoppable force even more of a powerhouse?

    I do not totally disagree with bonuses for titles. A LOT of work obviously goes into them. I don't PvP, but I can understand the work involved. I would suggest bonuses of another kind - perhaps better money from mobs, or better prices from vendors for a job well done? Easier for bravery tokens to drop off mobs?

    Just a thought.

    -Sol

  5. #5
    Pretty sweet, I could get all those nice bonuses at level 2, like most people with any title.

  6. #6
    This would only lead to more titlehugging than before. No one would really wanna duel or fight in open battles if he/she isnt sure to win.

    Titleholder are afraid to lose their title and that would be much more when you get a bonus for them.
    No need to PHEAR ME! anymore - Im gone

  7. #7
    arf a big fat NO DON'T DO THAT!

    a pvp title is a fun title - it should be worth anything except fun! And as long as this game gives not all classes the exactly same changes against all otheres in pvp - this will be absolutly overpowering some classes!

    Change the pvp title system. Give weaker pvp classes more points if they kill some other classes. If a soldier kills a trader he should become 5 times more points for the kill! If a engineer kills a trader he should become 10 times more points

  8. #8

    Re: New PVP title System

    Originally posted by FlameOn
    Make titles worth something if you going to have them I suggest doing something like this, ADD Bonuses to titles


    Freshman
    -------------------
    + 5 Damage to all
    50 Hp
    25 Nano


    Rookie
    -------------------
    +7 Damage to all
    +1% Deflect to all
    100 Hp
    75 Nano


    Apprentice
    -------------------
    +10 Damage to all
    +2% Deflect to Projectile
    150 Hp
    100 Nano
    +1 Defense to all


    Novice
    ---------------------
    +10 Damage to all
    +4% Deflect to Projectile/Fire/Energy
    300 Hp
    150 Nano
    +300 AC's Defense to all


    Neophyte
    ---------------------
    +15 Damage to all
    +5% Deflect to all Projectile/Fire/ Energy/Poison
    300 Hp
    250 Nano
    +2 Defense to all
    +1% Crit Chance


    Experienced
    ---------------------
    +20 Damage to all
    +5% Deflect to all
    400 Hp
    300 Nano
    +5 Defense to all
    +3% Crit Chance


    Expert
    ----------------------
    +25 Damage to all
    +8% Deflect to all
    500 Hp
    300 Nano
    +7 Defense to all
    +4% Crit Chance
    +5 all Abilitys


    Master
    ---------------------
    +25 Damage to all
    +10% Deflect to all
    500 Hp
    300 Nano
    +10 Defense to all
    +5% crit chance
    +10 all Abilitys


    Champion
    --------------------
    + 35 Damage to all
    + 10% Deflect to all
    700 Hp
    500 Nano
    +10 Defense to all
    +5% crit Chance
    +15 all Abilitys
    +500 AC'c to all


    Grand Master
    --------------------
    + 50 Damage to all
    + 10% Deflect to all
    1000 Hp
    1000 Nano
    +10 Defense to all
    +8% Crit Chance
    +20 all Abilitys
    +1000 AC's to all

    gratz the dumbest post here

    just go back in PvP forum and post ur ****

  9. #9
    Because, obviously, if someone gets to Grandmaster they definitely need stat bonuses.

    Great idea!

    -Jayde

  10. #10

    Lightbulb Hehe... + to abilities etc on titles?

    ROFL! serisouly.. ROFL.. think about a lvl 2 grandmaster with over 1k health.. YEA!!! STABLE!!!!

  11. #11

    Thumbs down well

    When you are, for example, Novice. You are either pretty good or you love ganking. So, let's say you are pretty good then, with 7% deflect bracers, 1k token board etc, and a ql 200 ELLTS (not for long). It wouldn't be very fair if you get invincible with your Bracer, token board and scope + your title bonus. Title farm a level 1, and stand in the arena with over 1k HP, a bad weapon and with 50+ damage. You could go afk in the middle of the arena and still own people

  12. #12

    Re: well

    Originally posted by Iceko
    When you are, for example, Novice. You are either pretty good or you love ganking. So, let's say you are pretty good then, with 7% deflect bracers, 1k token board etc, and a ql 200 ELLTS (not for long). It wouldn't be very fair if you get invincible with your Bracer, token board and scope + your title bonus. Title farm a level 1, and stand in the arena with over 1k HP, a bad weapon and with 50+ damage. You could go afk in the middle of the arena and still own people
    ROFL

    very true though.
    As if we need more reasons for greifers to title farm.
    jebuz

    peace
    cal
    Caloss2 LVL 220 melee VANGUARD (semi retired).....Llewlyn 220/30/70 meepmeep.....Boooocal 220../30/70 Soldier.......Knack 220/30/70 Keeper.....Hiesenberg 215/xx/xx NT NERFED Neytiri1 220/30/70 Shade Knacker220/30/70Meat shield
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    Quote Originally Posted by Mastablasta
    In my special design documents that I feed to the FC devs, who are my willing slaves.

  13. #13
    Solution Pvp Title Level Cap Im just saying there so many possiblitys to Improve the Title Situation if Funcom wants to have them in-game. Although the world of Rubika would be much better without them No doubt.

    Example Freshman
    -----------------------
    from lvl 10
    blah blah blah
    Last edited by FlameOn; Oct 3rd, 2002 at 23:23:59.
    Aykaziel

    Syndacate

    Lucavii
    _____________________
    About Me Age: 23 Location: Washington, DC Sign: Sagittarius Occupation: Male Exotic Dancer

  14. #14
    Titles are fine as they are, and the idea of giving skills for titles is plain silly, personally i think the whole point of the game is twinking (aking yur char best as possible) but i really dont agree with making already exellent players even better, its just plain counter-productive.

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