bumpOriginally posted by Krabbus
If you are going to nerf LLTS, please make it this way:
All scopes up to QL125 keeps the critmodifier (up to 8%), but no other modifiers to benefit the user. If the scope goes above 8% crit will it be reduced to 8% but adds some modifiers such as AS, AMS and inits to balance the crit loss...