No. The risk of outdoor hunting is fine as it is now, imho. The xp and loot reward just aren't worth it. One of the main reasons for this is the difficulty of monster-type mobs vs humans.Originally posted by Tahrus
so are you saying that Outdoor Hunting should be just like missions? super-easy?
I can kill a dark orange human, and have half my hp and nanopool left after the fight.
I get my ass handed to me by a light orange eremite or sandworm and can't even take out 20% of their hp before I go down.
There are some major imbalances with monsters too, I can handle 3 yellow enigma's, or a yellow anun without too much trouble, but with a yellow primal chirop or fossegrim I have to be very careful.
On top of that there's the added risk of adds, including ones much higher than the mobs you're targetting (sandworms at GTC shades anyone ? ), where in a mission they're all around the same level and in their own room.
Here's where the crowd-controllers come in, of course, but the risk still shouldn't go without reward.
I think that, at mid-high levels at least, the xp for outdoor monster mobs should be increased, and by a lot too. Tripled, at the high end (~200).
200k xp for a mob that you need 2 docs in a team for to kill it is reasonable, no ?
And some loot would be nice too. Finding a piece of armor every 150 mobs just isn't enough. And 9 out of 10 times you can't even use it either.