Something occured to me the other day, and I felt it may be worth sharing, as it was so obvious, that i had overlooked it for months.
The Designers are getting quite "miffed" at us, because of our lack of pvp activity....
It appears the Designers had envisioned a game heavy with PVP, and we, the players, let them down big time when we all didnt jump on the PVP bandwagon...Players made their own game of it, cautiously skirting the pvp zones, rocketing straight up when entering a pvp zone via grid or whompa, and ignoring funcom's love child...the ongoing strife between Clans and Omni.
The game is not being played as the Designers intended...and the Designers naturally believe that this is because something is wrong with the PVP aspect of this game, rather than just not getting the customer base they had hoped for.
In general and on average (there is no accounting for the occasional person who doesn't fit this norm) PVP is not what the customer base comes to AO to do....Funcom and the Designers don't quite get that.
Making PVP enticing does nothing to change a person who has no interest in PVP, into a person who eats, drinks and makes love with pvp...you either are or you arent, prior to playing this game..these attitudes came with the player, they weren't created by the game.
There are a lot of folks who love pvp...who use terms like "leet skillz" when refering to their adeptness with keyboard and mouse versus another char's nearly equal skills...and occasionally their superior knowlege of bugs, exploits, and quirks, which are in any game.
The majority by far, however, play the game for its content...and by that, I don't mean PVP, but missions, static quests, tradeskills, unique items, and other things that any game has to offer.
To the Designers:
You should worry when a person who has showed no interest in PVP suddenly takes up interest...its one of the 3 steps to recovery (meaning theyre on their way out..not a good thing subscription wise.)
The steps are as follows:
1: player has picked his "main" char type, attached a name he is proud of to it, and levels till the going gets tough...power gamers, continue leveling to 180-200..generally however, between 110-150 is the limit...char begins to get bored, and discouranged with slowness of ip influx, rolls a noob..this is the first sign.
2: char plays that noob a while, parks it..begins the item search with his main...trying to do any and all profession specific quests for items, followed closely by, if not at the same time as, doing any other static quests/item runs he can...Like the big game trophy hunter...he started off a Deer hunter, but now only the best equipment/items etc will do...he's "seasoned"...
3: char, so bored he has no idea what to do with himself, decides to try his hand at PVP...this is usually a disappointment, because no one who did not come to this game with PVP in mind, will be satisfied with it, it wasnt their "bag" in the first place, and its never what they expect....shortly after this, they quit..occasionally come back because their char has been "un-gimped" through content, play a while, then quit again..
This is the *last* step...players who reach step 3 rarely continue with the game.
Point being:
Funcom wants us to PVP.
The majority of the playerbase (60% minimum) has no interest in doing so...nerfing items, balancing chars (as it relates to pvp) and patches that add only PVP content, is of no interest to those who didnt come here to PVP in the first place...the second we do, for the most part, we quit soon after.
I personally am not "anti" pvp...meaning I don't wish that all people who PVP should die in RL within 4 minutes of reading this post...heh..some people are that against it tho...
I do, however, have absolutely no interest in it...to me a player attacking me holds my interest about as much as a monster attacking me...i do what anyone else in a yalm does, i get away, or i get long range rooted and die, but then i saved, and i go in a different way to my mission...if I wanted to fight people, id play duke nukem, or quake...thats how i and many others (the majority) look at it.
This game has some killer content, and i dont mind paying for it, but i wont PVP for it heh...and if its PVP content, i wont pay for it...
Funcom:
You cant convert apples into oranges...I've seen the intro movie, I know you wanted us to PVP, making it better will not draw us out and make us want to PVP, however...the booster pack will not give me a new outlook on pvp...some of us (more than half by far, make a poll if you think im kidding) have little or NO interest in that aspect of the game....
PVP isnt content, its not like a static mission or quest...its a mindset...either you are or you arent.
Said my piece, and peace
Bob