I never said anything about putting stuns in AO. I know that stuns suck in DoaC and I don't think they should be used here.Originally posted by Xira
That is EXACTLY the solution DAOC has currently implemented.
Mezes last for mabey 30 sec, stuns last for mabey 5 sec. afterward you are immune for 1 min.
Crowd control still UTTERLY DOMINATES that game.
Of course I realize that the first minute is crucial. But I also think that Crats should be crucial - Just as crucial as a doc... if not more. A team that chooses to incorporate support members such as Crats should have an advantage over a team that chooses straight up offense. PLUS, pvp mezzes should be breakable by the mezzee's teammates.Originally posted by Xira
So you'd have the advantage for the first minuet of the fight...What you fail to realize is that the first minuet is all that COUNTS.
Hell most battles are decided in the first 30 seconds. 10 seconds.
Oh, and if you're beating teams in 10 seconds, you need to fight harder teams.
EXACTLY. A team with a doc is better than a team without a doc. So why shouldn't a team with a doc AND a crat be better than a team without a crat? Support members are SUPPOSED to make teams function, work, and kill much better. Otherwise, they are wasted space and the team is better served by adding another offensive player.Originally posted by Xira
2 even teams meet up. One of the crats gets off a mez, suddenly the other team can do nothing for 30 seconds. The first team then fling/burst/FA's the doctors to death in seconds, not haveing to worry about protecting their own doctors or themselves or even debuffing the doctors on the other side.
So now you have a team with a slight numbers advantage and doctors faceing a team with less people and no doctors or healers or mezers of anykind.
Can you predict where the fight will go from there? I can...It's spelled R-A-P-E.
Plus, there are a couple of things wrong with your scenario. 1) You say two even teams.... they are not even if one is more balanced than the other by including support members. 2) You are assuming that a crat can mez an entire team immediately. Without a mass pvp mez (which no one has even brought up), this is impossible. It would easily take between 20-30 seconds for a GOOD crat to mez that many people - and that's assuming no resists. In that time, as you said earlier, any number of things could happen - including the crat getting killed.
"Oh my God... Crats are all of a sudden important now... something's wrong!"