Okay, it's a simple fact. There's no better rifle than the x-3.
Before these, Ranee's and Dissa's and Caterwauls were
commonly used. Now, they're obsolete. I'd say that's not good,
for many many reasons, and creates a bottleneck. We have a
weapon with increased demand, due to it being THE best rifle,
but an limited supply, being team boss mob, only. Instead of
making it easier to aquire, we need a better supply of weapons.
Here, I'll address what weapons could be revived by something so
simple as an upgrade.. it's not to hard to bring back variety...
Starting with:
QL200 Stigma:
Attack time: 1 s
Recharge time: 2.5 s
Range: 34 m
Clip: 125 - bullets
Damage 12-326 (101) - poison ac
What upgrade is needed? Only 2, of the same type.
Add +100 damage, and 100 crit. Great gun, but you sacrifice the
power of the x-3, for speed that lower level players required to
flourish. So, in essence, this new "modified" version of this is:
Attack time: 1 s
Recharge time: 2.5 s
Range: 34 m
Clip: 125 - bullets
Damage 12-426 (201) - poison ac
(Hardly unbalancing.)
Out's the Caterwaul a lil' bit, but if this were boss mob only, then
the Cat'd just take over as the poor man's modified stigma.
Sounds good to me. Another rifle: (Yes, we'll do other types.)
OT PF57 Flechette System:
Attack time: 2.5 s
Recharge time: 2.5 s
Range: 27 m
Init skill: ranged init
Clip: 14 - bullets
Damage 21-262 (354) - projectile ac
All you have to do? Go to QL200....
Average increase per QL: .1175 base, 1.5 max regular, and a
whopping 2.14 per QL increase on criticals.. not bad. It looks like:
Attack time: 2.5 s
Recharge time: 2.5 s
Range: 27 m
Init skill: ranged init
Clip: 14 - bullets
Damage 28-322 (500) - projectile ac
Base damage ain't great. To be competitive, I'd say add a good
+80 to the regular damage, at a sacrifice of leaving base the same.
So: Damage 21-402 (500) - projectile ac
Remember, it's about adding variety.
Lastly, the Tsak. The final Rifle to be upgraded.. or modified:
(I know I left out Dissas and Ranees, but this is enough...)
QL175 Tsakachumi PTO-HV6 Counter-Sniper Rifle :
Attack time 2.45 s
Recharge time 2.46 s
Range 30 m
Init skill ranged init
Clip 26 - bullets
Damage 28-343 (159) - projectile ac
Base damage increase, per QL: .143
Regular max damage increase: 1.8
Critical damage increase per QL: .82
QL200 stats:
32-388(179) A bit weak... not bad.. but I'd make the crit 250...
(ALL agent only.)
On to assault rifles: Not many worth crap.. why? Because of RE, or
SMG, or some other added useless type of attack. So I'm just
going to propose my own designs, because I can get it right:
First Assault Rifle:
Cerberus MPS - Standard Flamer:
Attack time: 3.45 s
Recharge time: 1.55 s
Range: 24 m
Init skill: ranged init
Clip: 46 - Flamethrower Ammo
Damage: 19-588 (359) - Fire AC.
Requiements:
Assault Rifle
Burst
Fling
Fair range for an A-R, good clip, great regular damage, moderate
criticals, with two of the quicker cycling specials. Low recharge...
And Fire AC. =)
Second Design:
Morthotech: Tsvalia Heavy Auto-Cannon.
Attack time: 2.20 s
Recharge time: 3.65 s
Range: 27 m
Init skill: ranged init
Clip: 60 - Energy
Damage: 12-540 (412) - Energy AC.
Requirements:
Assault Rifle
Fling
Burst
Full Auto
Soldier
Good range, great clip, sweet regular damage with a matching
good critical stat. Fast speed for a 3 special, but with a fairly
*balancing* recharge, for the specials. Good DoT...
Final Assault Rifle:
Attack time: 1.20 s
Recharge time: 2.25 s
Range: 30 m
Init skill: ranged init
Clip: 38 - bullets
Damage: 10-472 (345) - projectile AC.
Requirements:
Assault Rifle
Burst
Soldier
Here we have a good gun. It has amazing speed for a ranged
weapon, good range, excellent damage over time potential. Yes,
it only has one special, but it'll cycle faster with the gun's speed.
On to.. what... Pistol:
I'll design my own here.. to keep the good stuff coming in.
Reet-tech Plastishot PS-5:
Attack time: 1.20 s
Recharge time: 1.25 s
Range: 19 m
Init skill: ranged init
Clip: 110 - bullets
Damage: 15-372 (340) - projectile AC.
Requirements:
Pistol
Flingshot
Awesome speed and fair damage for GREAT DoT... Pistol range,
but a clip tha'll never end, and good recharge for faster flings.
Another:
Morthotech Grim-Pagano Repeater:
Attack time: 2.65 s
Recharge time: 1.55 s
Range: 24 m
Init skill: ranged init
Clip: 56 - energy
Damage: 30-435 (409) - energy AC.
Pistol
Flingshot
Burst
Adventurer
One more:
Soho Master Pellet-Blaster
Attack time: 2.30 s
Recharge time: 2.55 s
Range: 20 m
Init skill: ranged init
Clip: 28 - bullets
Damage: 18-414 (396) - projectile AC.
Requirements:
Pistol
Flingshot
That's my pistol designs, now for...
SMG's:
Tantrum APC-1200a
Attack time: 1.20 s
Recharge time: 2.65 s
Range: 28 m
Init skill: ranged init
Clip: 38 - energy
Damage: 10-392 (385) - energy AC.
Requirements:
SMG
Burst
Another SMG:
Morthotech L33-T Rainmaker
Attack time: 1.20 s
Recharge time: 1.25 s
Range: 21 m
Init skill: ranged init
Clip: 38 - Flamethrower
Damage: 16-342 (280) - Fire AC.
Requirements:
SMG
Burst
Flingshot
Last SMG Design:
Obarjene Venomous-Fiend:
Attack time: 2.10 s
Recharge time: 1.45 s
Range: 30 m
Init skill: ranged init
Clip: 66 - energy
Damage: 32-472 (245) - poison AC.
Requirements:
SMG
Burst
Fixer
Now Shotguns: (Yes, shotguns.)
Manex ePR - Tradesman's Special:
Attack time: 3.20 s
Recharge time: 2.25 s
Range: 14 m
Init skill: ranged init
Clip: 38 - shells
Damage: 10-451 (545) - projectile AC.
Requirements:
Shotgun
Flingshot
Cifuentes Rotary Buckshooter:
Attack time: 1.20 s
Recharge time: 2.20 s
Range: 20 m
Init skill: ranged init
Clip: 48 - shells
Damage: 18-404 (365) - projectile AC.
Requirements:
Shotgun
Lastly, for ranged, Bows: (We need buffs!!!)
Machika Handcrafted Acu-bow:
Attack time: 3.60 s
Recharge time: 1.25 s
Range: 25 m
Init skill: melee init
Clip: 38 - arrow
Damage: 36-472 (345) - projectile AC.
Requirements:
Bow
Aimed
Morthotech Maddened Dreamer:
Attack time: 1.20 s
Recharge time: 1.25 s
Range: 30 m
Init skill: ranged init
Clip: 38 - arrows
Damage: 7-372 (255) - projectile AC.
Requirements:
Bow
Flingshot
Okay, then... on to melee weapons:
2HB: (For Solitus Enforcers who need a beam-powerful weapon.)
Morthotech Rat-Smasher:
Attack time: 2.45 s
Recharge time: 2.20 s
Range: 4 m
Init skill: melee init
Clip: none
Damage 26-443 (416) - melee ac
Requirements:
2HB
Brawl
Fast Attack
Dimach.
This reflects the solitus agility, but lesser power than " tha trox' ".
Morthotech: Enhanced Flaming Hellbringer:
Attack time: 3.25 s
Recharge time: 2.45 s
Range: 3 m
Init skill: melee init
Clip: none
Damage 12-742 (197) - melee ac
Requirements:
2HB
Fast Attack
Brawl
Molested Doom-broom:
Attack time: 2.35 s
Recharge time: 2.25 s
Range: 3 m
Init skill: melee init
Clip: none
Damage 46-528 (398) - chemical ac
Requirements:
2HB
Brawl
(More to come, soon.. next post.)