Anyone tried yet? Not generally a great gaming cpu but AO isn't really your average game. Wondering if maybe the high core count helps with multilogging.
Any input welcome.
Cheers.
Anyone tried yet? Not generally a great gaming cpu but AO isn't really your average game. Wondering if maybe the high core count helps with multilogging.
Any input welcome.
Cheers.
Ao seems to ignore core count. Favouring high single core speed and memory bandwidth.
This is true of old and new clients.
Caloss2 LVL 220 melee VANGUARD (semi retired).....Llewlyn 220/30/70 meepmeep.....Boooocal 220../30/70 Soldier.......Knack 220/30/70 Keeper.....Hiesenberg 215/xx/xx NT NERFED Neytiri1 220/30/70 Shade Knacker220/30/70Meat shield
https://www.youtube.com/user/caloss2 for guides/walkthroughs/letsplays and all your other AO needsOriginally Posted by Mastablasta
A bit lower performance per core, but better multitasking capabilities. It should be pretty straightforward. If 2 cores lets you run 2 clients smoothly and 4 cores lets you run 4 clients smoothly, then yes it's likely that 8 cores will let you run 8 clients smoothly. My point was that a higher than 4 core count is nothing new, so the experience from other high core count processors is probably transferrable.
(But don't ask me, I'm still playing on a 2500k)
Last edited by Phargus; Mar 18th, 2017 at 14:18:41.
I was thinking it would be a cool thing if someone were to benchmark different setups for the game as well. AMD vs Nvidia and different price levels of cards etc.
I just watched a video on the AMD Ryzen and is explained the differences to AMD's current lineup.
What's I learnt:
* Previous AMD chips had 1 floating-point unit shared between every two cores. The Ryzen cores get their own FPUs.
* The AMD Ryzen has an analogue to Intel's hyper-threading that they call multi-threading.
If it's all really that simple, then AMD Ryzen chips should have a very noticeable improvement on AO clients compared to old AMD chips.
My overclocked i7 3770K (5Ghz OC) runs 7 clients with no hitching or lag. I have a second machine I use sometimes that is a i7 4770K that has a slower OC (4Ghz). And it cant run more than 5 (fluidly). It's not a ryzen, but that can give you insight to the per core frequency clock.
Just wanted to add, since we're talking MB, that the new engine does this a lot better than the old. I'm on a 4690k @ 4.6GHz and can have problems running 6 clients in old engine, and get pretty bad framerate even if I manage to log in all 6, but with new engine I can run at least 7 and have a smooth framerate.
More cores will always help with MB, and hyperthreading/SMT also helps.
As a Ryzen 1700 owner, I can tell you with personal experience that running AO on Ryzen is woeful, and totally expected. Ryzen's strength is multi-core/multi-thread and doesn't have the high single-thread performance of Intels. AO (new or old both) run on a single thread so it's terrible. My old 3570k overclocked was much better on AO. If I wanted to run multiple clients then my Ryzen would be great for that, but I don't.
I'm much happier with my Ryzen system though for my other games and other multi-tasking stuff I do. It's crazy being able to run a VM, handbrake processing a x265 video, and play games at the same time.
I'm running a Ryzen 1700 now
Prior was FX 8370/RX480 combo that ran either engine at 30-60 fps (I lock to vsync) with ICC the worst at around 15-30 fps
Ryxen 1700 @ 3.7GHz w/ the same RX 480 and 16gb 2667 DDR4 now caps 60 fps everywhere in the game, so huge improvement overall.
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Dagget
President,
Venice Academy
upgrade from a fx8320 to a ryzen 1600 still with my old 750ti , I run 4-5 clients at a time when buffing up, and it runs better than before with nice constant fps.
What it doesnt like is if you forces the clients to run on each their own core, but that seems to be more a nvidia driver issue than ryzen, textures and models doesnt load etc .
You're talking about the new client, right? The new client is just barely multicore, it loads models/textures on the second core.