General idea here is higher static reflects, avoiding the ams hole and shorter (time wise) higher reflect AMS that scales down on reflect with time.
This would ofc scale like it does today on general auras and tms/ams.
There are a few things that could be tweaked to make it more fun and also to avoid the "reflect hole" when ams goes down.
This would apply to the regular aura so stacking up on reflects from gear would do no good.
1) Instead of making gear stack up on reflect simply SET it to a fixed amount that gear can't add to, this as to create less cookie cutter setups as reflects bracers, soldier back etc.
2) make AMS last a shorter time but SET the reflect to 100% for X sec, then it decreases to 90% for X sec and so on until it runs out and the aura takes over, i hope it can be coded so that when ams goes down the aura is still there and avoids the hole, if not this post is pretty much a waste of time
With that change in mind raising the "base" reflect to 50-60% would be good, this would also help a little with engi NSD. (witch is a topic by itself, might want to turn it down from -48 to -30 or there abouts)
This would also create more unique soldier setups where you're not forced to wear OFAB Soldier Protective Gear and reflect bracers to tweak out max reflects.
Changes and numbers in mind are based on top nanos, everything needs to be scaled, but that's a job for the developer to figure out and for us to test later on
The amounts the aura gives to members of team should prolly stay as it is, it seems fine overall.
Thoughts? I'm i missing something vital?