Old bs major TL5 range was lvl 150-174 and tons of 170 twinks were made.
Then someone in the devs team suddently chose, without even asking the community, us, to turn it into a lvl 151-200 range,
I just wonder why the devs team basically neglected the fact that it took much time and dedication to actually work on 170 twinks before they eventually created a need to make lvl 200 twinks all over again.
This issue has been bothering me for many years now, and I feel like my 170 twinks are just currently holding space that I could just use in order to create new adds just because I cannot seem to delete them after all the work I put in raising them.
170 vs 200 comparison
A lvl 200 has access to AI30, lvl 10 LE researches, to some pande gear,high QL symbs, DB bracers and so on. A lvl 170 twink is unlikely to compete with such gap between lvl 170 & 200.
So how hard could it be for the devs team to make a separated 150-174 BS ?
Wouldn't hurt anyone to get more balanced PvP, now would it?
Speaking of which, I still don't get the part where the devs team failed to see that that it kills AO and NW to let lvl 200+ players be able to attack lvl 160+ twinks, which is actually the main reason why TL5 community died out.
Level 170 vs 214 is a difference of : 44 (including 14 SK lvls) levels, 17 SL perks+ 6 AI perks difference. + beta symbiants + xan weapons etc etc, it is so dumb that you could basically let a lvl 220 gank a lvl 1, because they will die just as easy.
Bring 220 support/back up into a TL5 tower war? and why can even 220's be able to strike and kill TL5 tower sites for the matter? the whole PvP system is full of mistakes and the devs team keep ignoring that since day 1.
I really believe Anarchy Online lost a significant part of its subscibers because of that crooked mechanism, and it is sad that devs still ignore such gameplay(ability) issue.