TMS 1 to 10 gain 10% root/snare resist.Augmented/Total Mirror Shields will add Healing Reactivity and Root/Snare reistance
Augmented Mirror Shield nanos can reflect back more damage to the target
AMS 1 to 5 gain 1% extra resist, totaling out a 15% for AMS 5.
Reactivity added to AMS, not sure if it's supposed to be added to TMS? 10% Throughout all AMS versions. Combined with TCS, and just the base 10% efficiency on our AMS 5, any perks/stims will heal for 25% more when used on ourselves (% health ones not included) and an extra 15% healing done from the outside.
AMS lines reflect 250 damage, scaling up to 500 on AMS 5.
My thoughts? Seems like a very awesome improvement to AMS. Would be nice to see some heal reactivity to lower shields to help out lowbie soldiers.
This means we can Run both RI and One foot on one opponent. If we can get One foot to land.Removed Remedy Inhibitor from the Complete Healing nanoline
These things.Added nano-based AoE "grenade" procs, doing moderate damage with a considerable taunt
There are two of them, one for TL 4 Soldiers, and one for TL 6. They use timespace and Mat creat, so no worries on spending extra IP. 500 TS/MC and 1200 TS/MC respectively.
The Lowbie one, Fragmentation Grenades, is a 20% proc that will have a 5m AoE taunt for 1k and does 50-250 Fire damage before Add. damage added in (456 to 520 in the UDH's punching bag). Notum-Charged Grenades is a 25% proc that will have a 5m AoE taunt for 2k and does 300-500 radiation damage before add damage added in (about 706 to 811). My test gear doesn't have that much extra damage, but it's affected by dmg procs, reinforced slugs, energize, SH, etc.
Frag Grenades are 1k vp, Notum is 8k.
My thoughts?
They are pretty awesome in concept. Couple problems I see is the proc chance and the taunt values. A 25% chance will leave you with dry spells if you are AoE tanking, and with said taunt values, you'll end up losing aggro. I can understand if it was added to supplement our taunts, but the value would need to be increased to 3-5k OR have a 100% chance to proc. Perhaps split up the components? Make a 100% proc chance 2k taunt to keep the aggro going and not run into dry spells and a 25% chance proc to do a bit more damage? Either way, these are pretty nifty and now just need to be fine tuned a bit.
Also a bit bigger radius on both nanos would help. Maybe 8-10m?
Still no AR changes, a bit more AR granted to Assault rifles, but still lack in comparison by a large margin to SMGs, especially with these two grenades getting more procs from SMGs.