The place if you want to post Bugs, Problems and Suggestions.
- Might I also point out that Bugs and possible Exploits should also be reported in the appropiate general [Report a Bug] or [Report an Exploit] section on this Funcom-forums.
Thanks again and Cya ingame.
Bugs:
Morphs:
- [Solved] Lowest Tree version (Grove Curator) from lvl 50: seems to be checking Spec 3.(ref #06)
- [Solved] Bird bugs RS when zoning (debuffs RS, but the Morph doesn't cancel), after manually removing the morph from NCU the RS buff subtracts as well, leaving your RS pretty gimped-up. (ref #08)
- [Unknown] Tank Morph's Aura refresh resets the HP bonus on every hit (-HP buff). (ref #07)
- [New/ Open] Camera while playing Cat morphs does weird stuff. E.g. Run up the first part of the stairs in the Xan area.
- [New/ Open] Unlike the normal Leet morph, the Shadow leet shows the weapon though the Texture/ Morph itselves. So like it, I think it's wrong :P
- [Very Old/ Open] Tree Also shows the Righthand weapon.
Problems:
Morphs:
- PM req on the top Wolf Boost buff (Hide of the Cerberus) is way out of line with the other Adventurer buffs (ref #02) // Suggestion to make all the Booster buffs use the same skills and are in line/ similar as used in (Maek Hurtz!). (ref #03)
- Top Relation to Cerberus has a much higher req then the other top Morphs and can't be used on the fly like it's suppossed to. // Make all the top Morphs have the same req (like Aggressive Reptile).
- Tank Morph is unusable with every Boss that debuffs the Morph: Beast, Left Hand - 12m, Mitaar (Which I forget?). // I do not see a quick solution for this.
- Tank Morph's Aura refresh resets the HP bonus on every hit (-HP buff) (ref #07) // Solution could be for the second and following Aura tick's to check if the HP buff is already running. For this to work the Buff duration should be 21sec and the refresh 20sec to create an overlap for that check.
- [New!] The loss of the Team Bird Morph is experienced as being very annoying and we'd like it to be reintroduced. If needed, with the criteria/ check that the [not Adventurer] should be teamed with the caster etc and upon leaving the team the Bird Morph cancels.
Heals:
- Ours just look silly compaired to those of the Doc and MA in Zazen. // Atleast make Single and Team Heals: 2 different lines. Both lines recharge 2sec. (4sec Cool Single- // 5sec Cool Team- line).
- Up there value.
Proximity Range Debuff's:
- Cooldown is to long to be usefull in a raid. // Rework the cooldown perhaps at a (much) higher nano cost.
Suggestions:
Heals:
- New Top Single Heal (in-line with the req of the Top Advy team heal).
Morphs:
- Return the Team Evade aura's and available for, all TL's. (ref #01)
- Open up the lower version of the Aura's for all. // Remove Spec 1 req. (not including tree)
- Would it be possible for the unmorph-nano to be the only nano to bypass the Passive mode from Bird, so it can be used for Unmorphing the Bird as well?
- Tree could gain the resist for Fear.
- Tank Morph removal by Bosses // Would it be possible for the Adventurer to stay "unmorphed" and have a Shield-like Aura running in the shape of a Dragon (which isn't in the Morph line nor can't be canceled by these Bosses?). This way the Adventurer can be debuffed into a tree or spirit by Bosses, but the Tank "Morph" sticks and is still useable? (Visually example would be at Beast an Adventurer tanking in the debuffed form of a Spirit but with a Dragon-like Shield overlay reflecting its in Tank Morph). - More Idea's are welcome
- [New!] Visual different Morph texture depending on the Faction of the player.
Weapon buffs:
- Increase duration Weaponline Self: up to 4h
- Increase duration Weaponline Target: up to 1h (or match other " Target" buffs)
- Adjust and update Weapon lines (Pistol and 1HE) to buff equal values. (ref #05)
- Furhter removal of the lvl locks on weapon buffs (ref #05)
- New top weapon buff more in-line with other top weapon buffs. (ref #04)
AC / Shield / Shield booster line:
- Increase duration Shield SL line: up to 4h
- Solution for Shield SL line and Bio Cocoon perk.
- Increase duration Shield RK line: up to 2h (or match other " Target" buffs)
- Increase duration Shield booster line: up to 4h
- Increase duration AC (minus the top buff): up to 2h (or match other " Target" buffs)
Root/ Snare resist line:
- Increase duration Root/snare Self buff: up to 4h
- Adjust cast time (and cooldown) Root/snare Self buff
- Increase duration Root/Snare Other buff: up to 2h (or match other " Target" buffs)
- Adjust cast time (and cooldown) Root/Snare Other buff
Advy Tower:
- Make the tower available at a more liniar progression
- Reduce amount of Tower nano's
- Make aura's refresh on the Adventurer Tower as well.
- Update AR template