Burst: First bullet always hits. Every 500 skill adds another bullet to the burst.
Fixer/soldier: 8 bullets?
Adv: 6 bullets?
Normies: 5-6 bullets
When/why/where/what? Provides incentive to use supported weaponry in PVP. Provides damage improvement to incentivize increased skill. Provides burst improvement to "masters" of burst beyond recharge since all professions currently cap recharge.
Fullauto: First bullet always hits. Rest stays the same.
When/why/where/what? Provides incentive to use supported weaponry in PVP.
Aimed shot: Every 500 skill adds 1x multiplier (always hits max multiplier). Works in PVM with no caveats. Essentially like a more powerful version of burst since none of it can miss.
@1 AS skill: 1x damage hit
@501 AS skill: 2x damage hit
@1001 AS skill: 3x damage hit
220 Agent: 5x-6x damage hit?
Would need testing to see whether it should be just a hit, or a max damage hit, and whether it should be able to crit. This change does require that the Troa'ler pistol be totally removed also, otherwise pistol users get 5-6 bullet burst of which at least one bullet will hit as well as a 4-5x hit from Troa'ler. The other onehanded AS guns are too crappy to have to remove.
When/why/where/what? Extreme unlikelyhood of capping hit by non-agent discourages use by non-agents. Making the multipliers every 500 instead of every 95, so they are more sane, ends up making HP a benefit for all professions. Provides increased PVM damage for agents/traders without having to use strange weapons.
New! Shot in the back: Current AS mechanics (multipliers and whatnot) shifted to a ranged backstab. Recharge 30s, locks AS skill same as normal one above (is that even possible?)
Numbers may be a bit off due to my distance from the game.
Melee specials: Maybe next week pffff
P.S. Rocker for game director.