o_O You guy are serious? This is a great QoL life change to the recall beacons....Jees
o_O You guy are serious? This is a great QoL life change to the recall beacons....Jees
One profession to RoO them all, one profession to proc stun them, one profession to calm them all and in the darkness Exp perk them!
Crataiken 220/30/70 General - Primal Evolution - 3rd AI 30 'Crat on RK 1 Setup
Calms 220/30/70 General - Primal Evolution
Medicaiken 220/30/70 General - Primal Evolution Setup
Newen 220/30/70 President - The Galactic Milieu
Mettagirl 220/20/** General - Primal Evolution
Krataiken 150/18/40 General - Primal Evolution Setup
Don't be absurd. You agreed to EULA, and by EULA they can modify anything they want in the game, including making everybody wear tutus and ride pink unicorns.
Besides, aren't you being a little overdramatic? I'm pretty sure everyone will agree, that some form of evac beacon absolutely needs to exist, especially after outdoor cities where removed. Its not about deleting the beacons, its about adjusting them so they don't open possibilities for endless harassment.
Not everybody cares about towers, and I totally get that, but some of us do. Live version of beacons has been poisoning lowbie towers for far, far too long, just as Fixer evacs have been on endgame level. There's a solution out there that will suit everybody.
This game is dead to me anyway after my current subtime is over I'm done with this crap forever. EULAs are trash and easily contested.
This still fails to address the fact that the only difference between this scenario and actually killing him is your PvP score. If you kill a person, he only has 6 minutes of resurrection sickness to deal with. If there's a fixer anywhere around, he'll grab a runspeed buff, hot and fgrid, hoof it out to the tower field, and be ready to take out a tower before those 6 minutes are up. I can't think of any tower fields that would be more than a 6 minute run from the nearest fgrid exit even for extremely low level characters.
I can see an argument for making the insurance terminal a 6 minute recharge. I can also see the argument for making these grid items have some sort of token skill expenditure, perhaps 81 vehicle air since that's a very traditional one, which would make them harder to use before resurrection sickness is up. But instead of taking these approaches or any other reasonable argument you've decided to go with the whole-ham approach, which makes no sense at all when you look at all the other mechanics in the game.
And here's the real kicker, Keepers are getting a resurrection sickness removal nano, and resurrection sickness removal is otherwise being toyed with. Why are you worried AT ALL about a 5-10 minute meep when people could dual-log a fixer and get back into the action within seconds? Rather than complaining about specific items like this, I believe it would be a much better use of time to try to convince people that mechanics should be added to separate the tower PvP gameplay from some game mechanics. Specifically, give an alternative "pvp flag" nano when you attack a tower or engage in PvP within a tower field, which could then be used to prevent teleport beacons, resurrection sickness removal, and other mechanics that are fantastic for the game elsewhere but make tower PvP more constant.
As far as the dailies like graffiti and shop hacking, I think this would actually be a good idea! They included the PvP flags because they wanted that to be the main risk of the mission, simply popping a beacon kind of trivializes the whole thing. Not that there's much of a risk of getting ganked in the first place, but I still don't see much of an issue here, especially since the flag gets cleared as soon as you finish the mission. Then again I could be forgetting a mission that flags you and DOESN'T handle it as well as the dailies do, if I am, ignore this!
And of course open pvp zones are still a big issue, that's specifically why I mentioned above that getting them to add another flag when you smack a tower or a player in a tower field might be a good idea. I've actually been screwed over a number of times as-is when I have characters out of PvP range with one another doing something unrelated to PvP near a tower field that happens to be active. It's really annoying.
Yeah this idea sucks greatly. Why is there so much emphasis on ruining the enjoyment of so many so a few pvpers can still get their kicks. I can understand that pvp system gets broken because of certain mechanics offering a loop hole in the system but change the system not the quality of life items brought in to make everyone happy. If they are used for griefing stop there access in hot tower sites or add a tag that remembers how often they are used in that situation and if that number hits 5 delete the account. Stop allowing antisocial behavior to change the game in detrimental way and stop allowing the demands of a few to change the whole thing for everybody. Some of us are happy with the game the way it is. Its bad enough you are cutting up and rearranging things into o an almost unrecognizable form without destroying perfectly legit things enjoyed by everyone.
Nah mate. I explained precisely why killing people makes huge difference over just making them beacon out. That explanation is up there for everybody to see. Pretending it doesn't exists, only proves you can't come up with a coherent rebuke.
We're done talking, I have better things to do with my time then write more responses you can conveniently ignore.
I actually humored you both times and read over the thread again. Literally the only thing you posted which applied to one situation and not the other is
Maybe you meant to post something relevant but accidentally deleted it before submitting the post?And no, solo score doesn't matter. Killing people does, because if they're towerflagged, 99% of time they'll give up.
Or are you trying, in an extremely roundabout and indirect manner, to complain about the tower flag system? If so, this kind of implicit argument combined with digging in your heels and becoming incredibly defensive and obstinate makes you incredibly hard to sympathize with, even though I made this very same complaint a few posts ago. That issue would warrant direct complaints on its own, and its own thread, rather than trying to derail existing threads and yet refuse to explain your actual motives or thoughts.
Ditto on emma post. I agree and support her
"Don't think...feel, it's like a finger pointing towards the moon"
I'll have to say I agree with Emma on this one as well. Litestrider made it fairly obvious the PvP disadvantages aren't really that big.. or even fixed like this.
If there's a better solution that actually will help tower PvP, let's hear it. But let's also make it not disrupt people who use beacons in PvM situations as it's only fair.
Michizure is love, Michizure is life.
--
Dywas - 220/30/70 Neutral Nanomage Nano-Technician
Caramela - 220/30/70 Neutral Solitus Doctor
Desejos - 220/30/?? Neutral Atrox Enforcer
Gretchenross - 220/30/?? Neutral Opifex Shade
Bizzle - 220/30/70 Neutral Atrox Soldier
--<3 Professional love--
* Aiken pets Lazy on the head. Sure it is, you keep telling self that
<Aiken> such a cutesy clammer aren't you *cheekpinch*
<Lazy>
<Lazy> viva la revolucion
* Dywas decides to walk away from the soon-to-be sexytime
<Aiken> lol Dywas, Id make a man of him
<Lazy> Dywas, i'd go gay for aiken. no lie
Yeah I didn't explicitly say it on my post but I agree with Emma. Change it back please.
Kirk: Kirk to enterprise,Scotty beam us up!
Scotty: I can't do it captain you can't be in a fight.
RIP Kirk...
Thought I'd pop in and say that I did find a quest like this I'd forgotten. The "interception" daily has you kill a roaming guard, which PvP flags you. However the quest completes immediately after killing the guard which leaves you flagged. Still, I'd argue that this is an issue with the mission itself, and they should change it from an insta-complete to a "report to the agency" completion.