Caloss2 LVL 220 melee VANGUARD (semi retired).....Llewlyn 220/30/70 meepmeep.....Boooocal 220../30/70 Soldier.......Knack 220/30/70 Keeper.....Hiesenberg 215/xx/xx NT NERFED Neytiri1 220/30/70 Shade Knacker220/30/70Meat shield
https://www.youtube.com/user/caloss2 for guides/walkthroughs/letsplays and all your other AO needsOriginally Posted by Mastablasta
Beta is a code word for vacation of course.
Personally I think new morph changes are not balanced at all. Insane crit mods, AAO, Dmg, 300 all evades, etc.. with any loss.
Imo there should be some debuff for each morph type. Like -nanoinit, healmod, runspeed.
As they are now they don't seem to be in balance with other changes in game. Just making adventures more powerful than they all ready are.
This is going to be extremely fun for ~1-2 years once it hits live. We all know they aren't quick to fix anything we figure out, exploits included.
Dysfunktion.
Trypants.
Setup.
One bright day in the middle of the night,
Two dead boys got up to fight.
Back to back they faced each other,
Drew their swords, and Shot each other.
A deaf policeman heard the noise,
He came and killed those two dead boys.
If you don't believe this lie is true... ask the Blind Man, He saw it too.
Or that morph determines much more what nanos (and maybe perks) could be used. My vision was that morphing worked similar to agent FP-function and the True Profession-nano. Thats because Adventurer is really the profession that is designed to 'fill in' for missing professions.
For example; Remove adventurer SL heal-line and make doctor sl-heals be Adv/Doctor. Then they must morph into something to be able to use the healmode-nanorepetoir. To end a morph they must cast a unmorph-nano. This way it is no 'all in one' which can be really unfair.
Compared to doctor adv would have limited perkheals, no ch and maybe just acccess up to 218-heal, but it would work ok in my evaluation.
For agent (semi-offtopic but related) they would get access to most buffs (and some selfeffects) and be able to terminate FP-programs like normal programs if they are out of combat. Agents in real-life are not support-docs when they go undercover, so same thing should apply to AO, IE making agents function more lile themselfs without removing the fp-ability, but have adventurer be able to perform the functions of other professions.
PS, I also think one morph-effect, for example damage-mode, should be not morph. Adv looks so cool so
lol
Last edited by Cyberleet; Aug 20th, 2014 at 11:50:13.
Wolf buffs are OP in conjunction with no nerf on heals.
FC obviously wanted heals to cost more (look at MA with a 450% increase on heal cost) and advy's heals still rock bottom nano cost for huge boost.
I would rather have seen keepers being second tank class and advies being second heal class, and by doing it losing sufficient parts of the rest of their tool set of course
lets give adv 10 extra perks on top of this, they obviously ned more love than nerf
mkay
Genele: ofc I come back to u difs. U used to look as hot as me
aye this the most appropriate suggestion imo.
Advy has always been a good healer. If advy in whatever form got a nice boost to healing with some reasonable debuffs in whatever form it seems to make a lot more sense than making advy a tank in pit lizard form.
I mean, ya it's nice and all but come on, we don't need advy - online again (for the 12th year in a row).
advy forms already do some nice stuff but they don't need MORE options