ok, i missed that.
Last edited by Notcrattey; Today at 05:51:45. Reason: Didn't actually edit it, was a mistake!
I would like to start a poll or someone to start one with authority on the topic of having agents being removed as a playble profession from the game. Its time to end the misery and I'd like to know how many others share the opinion.
I'm waiting to hear back from Genele before we get into a real discussion on the Agent forums.
There are a couple massive nerfs, a lot of small nerfs, and an ocean of buffs.
I don't want to get started until we know if there's a second batch of changes coming.
"Halp, I can't mash one button anymore!"
"But.. you can now mix up your heals for better tactical use."
*mashes button*
"NAW IT AIN'T WORKING!"
i just started to enjoy my agent again. belz was recently flaming me on a regular basis. and now this. well. time to go i think. not much point discussing anything, genele still has not listened to even ONE concern expressed following the nonsense updates. independently of that situation, this game is going in a direction i just don't like. personal preference i guess. i think toons that know what they're doing are already hard enough to kill, hard enough so sometimes people don't even bother to try anymore. for some time i took pictures of people that ended up sitting next to me after realizing we both can't kill each other. and now they are nerfing offense. what is wrong with you? zerging only? i mean seriously, people were already joking people would organize raids to kill advys. and now it gets even worse.
no one before ever had the illusion they could mess with every prof at the same time. if you want to rework professions, do it one at a time. but nooooo rebalance done with a blind guy on a bulldozer. on crack.
Last edited by Xootch; Aug 9th, 2014 at 03:00:17.
nvm
Last edited by Hassler; Aug 10th, 2014 at 20:46:50.
Caloss2 LVL 220 melee VANGUARD (semi retired).....Llewlyn 220/30/70 meepmeep.....Boooocal 220../30/70 Soldier.......Knack 220/30/70 Keeper.....Hiesenberg 215/xx/xx NT NERFED Neytiri1 220/30/70 Shade Knacker220/30/70Meat shield
https://www.youtube.com/user/caloss2 for guides/walkthroughs/letsplays and all your other AO needsOriginally Posted by Mastablasta
While I think a 20s cooldown is plenty it's silly that one (1) fp'able nano gonna be so important for a profession. Whats worse is that the evac-nanos is no longer usable in a fp. Altho, I hope this a small step in a bigger scheme where agents gets more offensive power and viabillity un-fp'd but still retain a working fp-toolset at the expense of not being able to cast the best agentsnanos when in a fp.
Would really like to see agent going back to being about massive spike-damage (atm agent can do very good damage in pvm at tl3-tl5ish, but then it goes downhill badly, endgameperks are SO broken), subterfugeskills, stealth, sniping and tricks.
Srompu!
- Ask them to merge the assassins grin-line with the executioner-line.
- Repressor could stop attack on a player-target so we can resneak. In pvm they should me more effective.
- The new consentration-nanos should buff way more in damage.
- Dots need 3times more damage to be viable and deplete nano aswell as hp.
- Low-level evacnanos have no reason to exist (they actually cast unlike the higher ones), disappear for all levels is enough. Edit: Just noticed that all the evac-nanos is cast now, instead of just executing into the ncu >< how fail lol
That TP-change is uncalled for too. Agent wasn't ridiculously op with no recharge on it so it shouldn't even be there. We should be able to swap professions on the fly when out of combat. Now everyone can dual-log and buff themselfs or ask others for buff, but agent can't have a feature thats been working ok since LE...I think agent should be able to buff themselfs (and others) as is one of the profession's main function. The power from osb's could be toned down tho.
Last edited by leetlover; Aug 12th, 2014 at 21:48:52.
Disclaimer: My posts should not be read by anyone.
Edit: looking at wrong CH CD.
40s seems long.
Last edited by McKnuckleSamwich; Aug 12th, 2014 at 23:42:31.
Executing Nano Program: Slip Away.
You end sneaking.
Nano program executed successfully.
-_-
Hope this new feature is a bug. This was a nice program to execute right b4 'going loud'...I would think most people expect some agentnanos to not conflict with stealth.
Disclaimer: My posts should not be read by anyone.
Anyone with a brain in ao knows its just to norm hit the agent to he has to ch sometime eventualy, then u got 40 sec to perk him down. gj *******.
funcom did so many nerfs but somehow on all this nerfing they managed to improve adventurers.
its obvious that the dev team is fresh and has no ingame knowledge. its dumb to kick the whole dev team and take in new guys that hasnt playd the game. you ned ATLEAST 2 years to realy start understand the game and its professions.
look on this online stream thing we had 2 times now with sezmera and that other guy. he didnt even know what the white pet in bor was. no offense to the guy, but to the company.
the greatest game ever destoryd by the employes and bad leadership is kinda sad for those who loves the game. the good thing is that they get their paycheck, just wish they could show some passion for the game since they are paid.
Last edited by Le-Quack; Aug 12th, 2014 at 21:59:25.
Professionals didn't have a say in any game related decision as far back as I can remember, it's all about having a fancy forum avatar
Lol how did I miss that bump for higher skill caps.
cant wait to kill agents with 3x full auto from my solja withut useing anything else than just that special to win, i like unbalance so the game gives meaning. glad adv got 500 aad 18 sec buff thou, they deserved it. or their 250% crit buff in leet form so they can be tanker, ganker, and top dmg dealers.