Im happy some development is coming along with AO, finally after all these years some changes are taking place and kudos are there for the devs etc - well done.
I like the change to Riposte with the creation of Deflect.
What is of a big concern is that nothing has been said about defences in general, currently its either yes or no with regards to hits and perks landing. Perks are definitely NO if you cant land them and specials outside of AS are much the same (FA+BURST+FLING+FAST ATTACK+BRAWL).
So what we have here is extra DEF to players.
We currently have the roll chances that checks against DEF rating v OFF rating (generalisation) and were adding an extra roll of up to 15%.
The concern here is that DEF minded players will gain an extra 15% chance to minimise dmg via the deflect mechanism.
What changes are proposed (if any) that FC can shed some light on with regards to an all or nothing approach?
Perks should do damage regardless of the opponent, mitigated by the DEF rating and dodged occasionally. Sure DEF profs should evade/dodge hits, but at the moment all were seeing is added DEF layers and chances.
FWIW: Thinking of coming back and as a ranged proff im not impressed with extra DEF.