Originally Posted by
McKnuckleSamwich
The NPE is a moderately cohesive introduction for RK and AI, but lacks SL, LE and NW.
Whoever decided to tack SL onto AO was just retarded, it's got to be the single worst thing about the game as a whole.
When SL was introduced, it was hailed as brilliant, but it was so godawfully incomplete as anyone who played during the SL launch can attest to.
But because SL is so friggin large, it's like it's a complete separate game. How the hell are you going to integrate a SECOND game into a game that's actually MODERATELY close to being integrated?
Like, if you cut out Jobe, and you cut out the Ergo statues in the various playfields throughout RK, and you just axed out EVERYTHING to do with SL, you'd actually have a good game again.
Make level 200 be max level, condence all perklines down so that you can perk them fully at 200, attain 1 SL perk every 5 levels so gameplay is linear instead of top heavy, and just add a couple of new areas to grind in so people don't overwhelm IS.
then we're getting somewhere. Then the only thing that's needed is to finish integrating RK/AI/NW/LE which, to a large extent is MOSTLY complete based on proximity, the whole INVASION concept, and just connect the dots between LE and AI, have aliens start trying to harvest notum, and attack tower sites, which open them randomly, and allow people to compete for AI boss kills while PVP/PVM/KSing is all going on at once, then start bringing in unicorn commanders to try to KS players, and we've got a real game with PROPER integration.
Ya, you might need to make shades use inf symbs but whatever, everyone uses them.
And there might be a few holes where a weapon or whatever needed to be reintroduced, or a few huds/utils, but for the most part, SL only dilutes real AO.