Rather doing more than the current engine allows. Collision for instance is something the old engine doesnt allow for. New engine can but afaik wont be used. But just to show theres more abilities to a new engine.
Thalestris, 220/30/70 Keeper /// Dr. "Remy" Hadley, 220/30/70 Doctor /// Rantopha, 220/30/70 Fixer /// Luminaraa, 220/30/70 NM Enforcer
Dr. Chris Taub, 150/20.99/42 Doctor /// Rantofa (old fr00b Main) Part 1 Part 2 /// Axeflower, 220/30/70 Adventurer
I dont know. Maybe they were simply designed and "in the system" but the work of coding them in was never done?
It has been stated (by the devs) that at this point in the engine development they just want it out the door and it wont have everything they wanted in it, but over time would release updates in regards to the engine. With that in mind, that sort of tells me that if they dont release it now, the engine would probably still be in development for another 4 years to become "complete".
Signed up!
Omni Soldier 220/30/70
Alt: Chemineer - Omni engineer 220/23/64
Alt: Chemitor - Omni doctor 220/26/70
Alt: Chemicrat - Omni Crat 220/20/46
Alt: Chemysicist - Omni MP 220/17/18
Alt: Chemitech - Omni NT 220/13/52
Alt: Chemiforcer - Omni Enforcer 220/16/20
Alt: Chemiture - Omni Adventurer 220/16/36
Alt: Chemi007 - Omni Agent 150/12/11
Alt: Chemikeeper - Omni Keeper 7/0/1
Member of Core (Former Horizon, Former Nemesis of Chaos, Former United, former Legion, former The BlackHand,former Elysium, former Rubi-Ka Elite Force)
http://tickers.TickerFactory.com/ezt...v/exercise.png
Trypha - 220/30/70 Engineer - General of Nocturnal Fear
Trypothecary - 220/30/69 Doctor
Trypocalypse - 220/30/70 Soldier
Tryptophy - 220 Crat
"Most people would rather die than think; in fact, they do so." - Bertrand Russell
/sarcasm
No heads? No problem! Perhaps they're banking on New Shiny Distraction Factor. Laf.
http://www.ao-universe.com/files/_up...c_rough_03.jpg
Last edited by Anarrina; Sep 29th, 2013 at 03:10:29. Reason: removed image tags
Thalestris, 220/30/70 Keeper /// Dr. "Remy" Hadley, 220/30/70 Doctor /// Rantopha, 220/30/70 Fixer /// Luminaraa, 220/30/70 NM Enforcer
Dr. Chris Taub, 150/20.99/42 Doctor /// Rantofa (old fr00b Main) Part 1 Part 2 /// Axeflower, 220/30/70 Adventurer
Thor Mastablasta Hammersmith - Level 220, AI 30, LE 70 Clan Atrox Nano Technician - Setup
The Red Brotherhood
I'm a Nano-Technician, don't ever expect me to fight unbuffed, alone or fair.
Means: about f'ing time :P
Satenia: heresy <3
Znore: Mastablasta <3
Kinkstaah: I have agro from many mobs ;(
Madarab: we are aoe class, we are supose to use pistols
Marxgorm: the NT toolset does not fit into my raiding tactics
I have faith! We will see something this week! I know it!
I -think- the new heads/body meshes/animations were all scrapped due to staffing changes. I can't remember where I read it however, maybe in a previous monthly update.
Edit: it was a player post I read, no official word from FC recently. The Bejing office was the folks working on it however they are not with FC any more.
There are these preview shots here:
http://www.ao-universe.com/index.php...2012+Update%2F
--With all the characters headless dated last year. Draw any conclusion from that you want.
Last edited by Kotts; Sep 30th, 2013 at 18:00:29.
There's never been anything said about heads being scrapped. Instead, it was said they were all finished and awaiting implementation. But there was some funky stuff with getting heads to work in new engine.
Thor Mastablasta Hammersmith - Level 220, AI 30, LE 70 Clan Atrox Nano Technician - Setup
The Red Brotherhood
I'm a Nano-Technician, don't ever expect me to fight unbuffed, alone or fair.
Means: about f'ing time :P
Satenia: heresy <3
Znore: Mastablasta <3
Kinkstaah: I have agro from many mobs ;(
Madarab: we are aoe class, we are supose to use pistols
Marxgorm: the NT toolset does not fit into my raiding tactics
Whats the word?