Agent, on itself, should have better damage than shade.
Even tho shade is melee it has evadeperks, absorb and healing. Shade is designed to sustain direct combat while Agent is pureley offensive and designed for subterfuge. stealth and sniping...a design I hope get revived with balance.
I don't think agent should 'fill in' for other professions, I think adventurer is supposed to be so imo FP'ing should give access to other professions nanos and repetoir but not make us able to efficiently 'perform the function' of another profession.
Actually, agent should get fast perks as is a ranged stealth-assassin.
Death-strike could be instant and without stun/calm-requirement. Agents with PE are very killable anyway and this wouldn't make much changes to how agent function now.
AS could be 18k for agents (and sureshot-damage could be increased with decreasing rifle-damage so the simulation of sniping actually benefits instead of W O W-play) if;
1: Smaller clips and reload to require standing still and cancel if moving.
2: Sneak-requirement removed from AS and replaced with 'aiming skill' which a few seconds downtime (since we might wanna change target) that makes Aimed Shot available within 2 seconds, require standing still and is interuptable by melee.
They could even make a smooth animation to that
rifle to the chin or something