Ok as someone who doesnt PvP (yet...maybe)
The only modification I would make on the 2 min zoning thing is this.
You cant zone for 2 mins only IF you have attacked or cast an 'offensive nano' (since I'm an Eng I'm likely to run like mad under attack, I shouldnt be stopped from escaping if I havent 'returned fire' - all that does is encourages 'picking on the little guy' since he cant get away). Its also unfair to people in yalms since they would also be prevented from zoning even though its pretty obvious they do not intend to PvP (Omni gunship not withstanding)
The description of 'offensive nano' is also tricky since I'm likely to have a photon aura running if I'm going through a PvP zone to stop myself being hit if attacked, this shouldnt stop me from zoning (I suspect the photon effect is currently classed as an 'offensive nano'), reflect and damage shields may also fall into this catagory?
While 'de-valuing' fixer evacs, this would also devalue roots and snares since anything that lacks a 2 minute duration is unlikely to save your butt if severly outmatched (and therefore more likely to try and run). The point of these nanos is to allow you to get away, however you're proposing an external mechanism which overrides this. This would need some serious balancing.
I agree with own side kills not awarding titles (however doesnt stop farming from 'other faction' alts! It just made it less convienient)
I'm in 2 minds about the title toggle. While I would be miffed if I lost a title (since it would be really hard for me to get one with my main) wouldnt people just go around with the toggle off until they found a 'sitting duck' (see first point) turned titles on, made the kill and turned them off again? This system (although really good for stopping title loss due to dust brigade-type 'events') stops you being 'ambushed' while not expecting PvP (while on the way to a mission for example). Shouldnt title be a measure of your 'battlefield prowess' (skill under fire etc.) rather than 'how prepared I can be when I set out to kill someone'?
Since you wont know your targets 'toggle state' you could risk a 'title combat' where you wont win anything (they have titles off) true you wont lose points if they kill you, but a ganker could then kill you and gain points. Doesnt this indirectly encourage ganking?
I suppose it all comes down to what title is actually a measure of?