We tried a few times, we could not get the towers down with our group and our DD toons were dieing from the damage they produced (hard to keep dual-logged DD toons alive). It was not until there were about 7 or 8 towers left that we learned we needed an enforcer with troll form perked to kill the towers. Before our enforcer showed up another enforcer from a random group came over and perked our tower for us, at this point there were about 4 towers left. Our enforcer perked our boss mob so we could start to kill it.
The event hardly lasted any time at all, would you really blame us for not learning a new raid mechanic until the end of an event that took place so quickly? Was ODing us on just one boss really necessary either, especially when another boss was already spawned?
I stand corrected, but the fact that you had access to 4-5 teams worth of people does not change (dual-logged I am sure but still a large force). The way your orgmate said you guys were warned about the raid and had 5 teams ready also leads one to assume something different.
Sounds like they accepted a suggestion to make an event everyone could participate in, and decided not to let one org have 5 sets of twinking armor. Had this event occured in the first place, there would be no complaints from anyone.
DD contest events are fine, but not one where 1 org gets a dozen or more bosses to themselves while others end up with nothing. Something is wrong if that happens. I am beginning to wonder if you would have accepted the way this raid was if your org was not the winning one. You did seem upset when more players had access to the 300 miy's rather than just your group, but I do not know how you are personally.
We could not get enough in our raid at that time zone for that event, it is as simple as that. If the event lasted several hours sure, but not at the speed that event took place. It was unlucky, but the event could have been done in a way to avoid what happened none-the-less. This is the point of my argument.
Unless you have a way to literally spawn more players to participate I really do not see how you can expect us to generate 20 more reasonably strengthed randoms in a few minutes time. Our group was not the only one there, there were other omni groups and probably a group of randoms. If we had more time we might have tried to combine with one of the groups of randoms, but that is not something easily coordinated in 30-45 minutes in the middle of the event taking place.
My only issue for my group is that an org that already killed practically every boss there decided to rush over and OD us on one we spawned. My issue for the event is that no one besides that one org won any loot rights. You see the difference? It is the fact that there must have been other larger groups participating but none of them could win either.
Imagine an event where no teaming was allowed, but everyone participated. Out of 100 people 1 would probably be the top damage dealer. Have one boss spawn at a time, and watch as that 1 top damage dealer wins loot every time. After 10 bosses, that one player winning loot rights on every boss, he also loots every single item from each boss, both valuable and social ones, even extras of things.
Would it be a DD event? Yes. Does it follow everything most of you are supporting in this thread? Yes. Would you all still support it as a good event or would you feel it was unfair?