Is it good for players to be able to zone to the most strategic point in BS both early on and soon after death, or should the exit points so close to core/middle in BS be removed?
Personally I am still unsure as to whether I think it is a good thing or a bad thing. It increases the activity in the middle of BS, where most pvp should occur, and it not only keeps the action high but makes it difficult even on a large group to hold the position forever. By keeping many players in the middle, those that want to do their part by capping A, B, and C are less likely to run into enemy zergs which I believe was a big complaint as well.
What I do not like is that killing members of a defending group means that about 15 seconds later that player you just killed will be right back in the fight. The strategic value of killing key enemies is dimished simply because they return so quickly and can even have decon safety while supporting others.
Any other thoughts on this issue?