You forget some big arguments against in this thread:
- With pet pathing problems, would it not be more universally beneficial to fix the pet rather than the path?
- Dynamic battles include use of terrain features. If a terrain feature is seen to be abused rather than utilised, then by all means rectify it. But it seems that rather than being rectified and tweaked, BS is being levelled.
- New content is great. Everyone wants to see more addition to AO. But does removing content really count as new content to be welcomed purely for the sake of it being at best a band-aid fix and at worst, just different?
Forgive me if I'm wrong, but you also seem to assume that people who are providing negative feedback just want things to stay exactly how they are. That's quite a gross assumption when really the feedback is being directed towards the specifics of the changes rather than against change itself.
Personally I'd like to see changes that do make things more fun for all involved without simply levelling everything out to a flat playing field where terrain is not a factor in tactics. Surely there's some middle ground between terrain that can be abused and removing the terrain completely.
Hopefully choosing the spawn point will help. And being able to choose is certainly more tactical than being randomly spawned so that gets a tentative thumbs-up from me.
Blocking off areas, not so much.![]()