Original NT Excel File can be found here: Nano-Technician Excel Documents
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---------------------------Originally Posted by DecemberSky
DISCLAIMER: Our Programs have been made with head room in mind! Currently it is IMPOSSIBLE to reach 3400+ Matter Creation. We know this. With the possibility of new items, new expansions, new whatever in this game, the Devs wanted to set the bar a bit higher so there is still something we can achieve in the future.
INDEX
1. New Cyberdecks
2. Nano Bursting Desciption/Details
3. Nano Burst List
4. Damage Type Changing
5. Nano Program Summary
6. Questions/Concerns/Comments
7. Summary of Feedback
1. Cyberdecks
- Now acts as a decent damage dealing weapon!
- 2 Versions of the Cyberdeck: LE Version and SL Version
Attack Speed: LE Version: 1 Sec / SL Version: 1.5 seconds
Recharge: LE Version: 1 Sec / SL Version 1.5 seconds
Range: 30 meters
Damage Type: Radiation Damage
Attack Skill: 100% Matter Creation
Defense Check: 100% Dodge Range
Equip Time: 4 seconds!
Basic Cyberdeck: 50-75(113)
Augmented Cyberdeck: 100-150(225)
Jobe Chipped Cyberdeck: 150-225(338)
Izgimmer-Modified Cyberdeck: 200-300(450)
+++++++++++++++++++++++++++
2. Nano Bursting
- 8 different options of debuffs/damage depending on damage type.
- You start the game with 2 bursts. You gain +1 Burst per specialization giving you 6 Bursts at 4th spec.
- The NT can build up his burst potential by using Alpha, Base, Finishing, or Special Effect Nukes.
- After using an Alpha. Base. Finishing or SFX nuke, a 20 second timer will be placed in the NT's hostile NCU window.
- The 20 second hostile NCU refreshes everytime an Alpha, Base, Finishing or SFX nuke is used.
- The Duration of the debuffs depend on burst level.
- Level 1 Debuffs Last 5 seconds.
- Level 2 Debuffs Last 10 seconds.
- Level 3-6 Debuffs Last 15 Seconds.
- The Burst action has a 10-second lockout (on MC skill). Unsure if this will be effected by -skilllockmodifier.
+++++++++++++++++++++++++++
3. Burst List
Radiation Bursts:
- Damage Debuff (-dmg to Proj,Melee,Energy,Chem,Rad,Fire,Pois)
MK1: -50 Dmg
MK2: -100 Dmg
MK3: -150 Dmg
MK4: -200 Dmg
MK5: -250 Dmg
MK6: -300 Dmg
Fire Bursts:
- Direct Fire Damage Nuke (scales higher based on NT's Matter Creation Skill)
MK1:
29 Dmg (MC from < 100)
43 Dmg (MC from 100-349)
65 Dmg (MC from 350-499)
97 Dmg (MC from 500+)
MK2:
144 Dmg (MC from < 100)
216 Dmg (Mc from 100-349)
324 Dmg (Mc from 350-499)
486 Dmg (MC from 500+)
MK3:
480 Dmg (MC from < 500)
720 Dmg (MC from 500-999)
1080 Dmg (MC from 1000-1499)
1630 Dmg (MC from 1500+)
MK4:
1200 Dmg (MC from < 500)
1800 Dmg (MC from 500-999)
2700 Dmg (MC from 1000-1499)
4050 Dmg (MC from 1500+)
MK5:
2400 Dmg (MC from <1000)
3600 Dmg (MC from 1000-1499)
5400 Dmg (MC from 1500-1999)
8100 Dmg (MC from 2000+)
MK6:
4000 Dmg (MC from < 2000)
6000 Dmg (MC from 2000-2499)
9000 Dmg (MC from 2500-2999)
13500 Dmg (Mc from 3000+)
Energy Bursts:
- Reflect Debuff
MK1: -10 Reflect
MK2: -15 Reflect
MK3: -20 Reflect
MK4: -25 Reflect
MK5: -30 Reflect
MK6: -35 Reflect
Chemical Bursts:
- Armor Class, Treatment & First Aid Debuffs
MK1: -250 ACs, -15 Treatment/First Aid
MK2: -500 ACs, -25 Treatment/First Aid
MK3: -2000 ACs, -75 Treatment/First Aid
MK4: -4000 ACs, -125 Treatment/First Aid
MK5: -6000 ACs, -200 Treatment/First Aid
MK6: -8000 ACs, -300 Treatment/First Aid
Cold Damage Bursts:
- Nano Skill Debuff
MK1: -15 Nano Skills
MK2: -25 Nano Skills
MK3: -75 Nano Skills
MK4: -125 Nano Skills
MK5: -200 Nano Skills
MK6: -300 Nano Skills
Poison Damage Bursts:
- Weapon Specials Debuff (F. Auto, Burst, Fling, Aimed Shot, Parry, Riposte, Fast Atk, Brawl, Sneak Atk)
MK1: -15 to all Specials
MK2: -25 to all Specials
MK3: -75 to all Specials
MK4: -125 to all Specials
MK5: -200 to all Specials
MK6: -300 to all Specials
Projectile Damage:
- Evade Debuff (Dodge Ranged, Evade Close, Duck Explosions)
MK1: -15 Evades
Mk2: -25 Evades
MK3: -75 Evades
MK4: -125 Evades
MK5: -200 Evades
MK6: -300 Evades
Melee Damage:
- Initiatives Debuff (Debuffs Melee, Physical, Ranged and Nano init)
MK1: -50 to Initiatives
MK2: -100 to Initiatives
MK3: -300 to Initiatives
MK4: -600 to Initiatives
MK5: -1000 to Initiatives
MK6: -1500 to Initiatives
+++++++++++++++++++++++++++
4. Damage Type Changing Line
- New series of nanos which the NT may cast to change their damage type at any time
- Your chosen damage type will not time out, and can only be removed via canceling
- You may pick any of the eight main damage types of AO: Radiation, Energy, Chemical, Poison, Fire, Cold, Melee, or Projectile
- If you do not have a damage type set, your damage will be melee
- Only the four main nuke lines (Base, Alpha, Finishing, and Special Effect) are effected by this - AoEs and DoTs are not effected by this system
- Which damage type you have selected chooses the type of effect you receive when you activate the new Nano Burst ability.
- All nanos in this line have 1s cast and 1s recharge with no local cooldown.